# Prediction of Scene Plausibility

arXiv: https://arxiv.org/abs/2212.01470 · HTML: https://mlsanity.com/paper/2212.01470/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 2 Dec 2022.

## Builds on (most cited first, 21 of 21)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustness](https://mlsanity.com/paper/1811.12231/) (2018)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [Cut, Paste and Learn: Surprisingly Easy Synthesis for Instance Detection](https://mlsanity.com/paper/1708.01642/) (2017)
- [Implicit 3D Orientation Learning for 6D Object Detection from RGB Images](https://mlsanity.com/paper/1902.01275/) (2019)
- [Effectively Unbiased FID and Inception Score and where to find them](https://mlsanity.com/paper/1911.07023/) (2019)
- [Strike (with) a Pose: Neural Networks Are Easily Fooled by Strange Poses of Familiar Objects](https://mlsanity.com/paper/1811.11553/) (2018)
- [Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes](https://mlsanity.com/paper/1708.01566/) (2017)
- [Modeling Visual Context is Key to Augmenting Object Detection Datasets](https://mlsanity.com/paper/1807.07428/) (2018)
- [Don't Judge an Object by Its Context: Learning to Overcome Contextual Bias](https://mlsanity.com/paper/2001.03152/) (2020)
- [ST-GAN: Spatial Transformer Generative Adversarial Networks for Image Compositing](https://mlsanity.com/paper/1803.01837/) (2018)
- [How good is my GAN?](https://mlsanity.com/paper/1807.09499/) (2018)
- [Shape or Texture: Understanding Discriminative Features in CNNs](https://mlsanity.com/paper/2101.11604/) (2021)
- [On the Texture Bias for Few-Shot CNN Segmentation](https://mlsanity.com/paper/2003.04052/) (2020)
- [Weakly-supervised learning of visual relations](https://mlsanity.com/paper/1707.09472/) (2017)
- [Putting visual object recognition in context](https://mlsanity.com/paper/1911.07349/) (2019)
- [When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes](https://mlsanity.com/paper/2104.02215/) (2021)
- [How useful is photo-realistic rendering for visual learning?](https://mlsanity.com/paper/1603.08152/) (2016)

## Abstract (arXiv)

Understanding the 3D world from 2D images involves more than detection and segmentation of the objects within the scene. It also includes the interpretation of the structure and arrangement of the scene elements. Such understanding is often rooted in recognizing the physical world and its limitations, and in prior knowledge as to how similar typical scenes are arranged. In this research we pose a new challenge for neural network (or other) scene understanding algorithms - can they distinguish between plausible and implausible scenes? Plausibility can be defined both in terms of physical properties and in terms of functional and typical arrangements. Hence, we define plausibility as the probability of encountering a given scene in the real physical world. We build a dataset of synthetic images containing both plausible and implausible scenes, and test the success of various vision models in the task of recognizing and understanding plausibility.
