# Selecting Mechanical Parameters of a Monopode Jumping System with Reinforcement Learning

arXiv: https://arxiv.org/abs/2212.01303 · HTML: https://mlsanity.com/paper/2212.01303/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 29 references that are in the map.
- First posted on arXiv 2 Dec 2022.

## Builds on (most cited first, 8 of 8)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [Neural Graph Evolution: Towards Efficient Automatic Robot Design](https://mlsanity.com/paper/1906.05370/) (2019)
- [Hardware as Policy: Mechanical and Computational Co-Optimization using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.04460/) (2020)
- [On Training Flexible Robots using Deep Reinforcement Learning](https://mlsanity.com/paper/1907.00269/) (2019)

## Abstract (arXiv)

Legged systems have many advantages when compared to their wheeled counterparts. For example, they can more easily navigate extreme, uneven terrain. However, there are disadvantages as well, particularly the difficulty seen in modeling the nonlinearities of the system. Research has shown that using flexible components within legged locomotive systems improves performance measures such as efficiency and running velocity. Because of the difficulties encountered in modeling flexible systems, control methods such as reinforcement learning can be used to define control strategies. Furthermore, reinforcement learning can be tasked with learning mechanical parameters of a system to match a control input. It is shown in this work that when deploying reinforcement learning to find design parameters for a pogo-stick jumping system, the designs the agents learn are optimal within the design space provided to the agents.
