# High-Res Facial Appearance Capture from Polarized Smartphone Images

arXiv: https://arxiv.org/abs/2212.01160 · HTML: https://mlsanity.com/paper/2212.01160/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 74 references that are in the map.
- First posted on arXiv 2 Dec 2022.

## Builds on (most cited first, 25 of 25)

- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [General Facial Representation Learning in a Visual-Linguistic Manner](https://mlsanity.com/paper/2112.03109/) (2021)
- [Differentiable Rendering: A Survey](https://mlsanity.com/paper/2006.12057/) (2020)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [Pixel-in-Pixel Net: Towards Efficient Facial Landmark Detection in the Wild](https://mlsanity.com/paper/2003.03771/) (2020)
- [Neural Light Transport for Relighting and View Synthesis](https://mlsanity.com/paper/2008.03806/) (2020)
- [Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering](https://mlsanity.com/paper/2103.15208/) (2021)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [Deep Polarization Imaging for 3D shape and SVBRDF Acquisition](https://mlsanity.com/paper/2105.02875/) (2021)
- [PANDORA: Polarization-Aided Neural Decomposition Of Radiance](https://mlsanity.com/paper/2203.13458/) (2022)
- [Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing](https://mlsanity.com/paper/2103.15432/) (2021)
- [NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting](https://mlsanity.com/paper/2107.12351/) (2021)
- [Practical Face Reconstruction via Differentiable Ray Tracing](https://mlsanity.com/paper/2101.05356/) (2021)
- [Photorealistic Facial Texture Inference Using Deep Neural Networks](https://mlsanity.com/paper/1612.00523/) (2016)
- [SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stage](https://mlsanity.com/paper/2204.03648/) (2022)
- [Dynamic Facial Asset and Rig Generation from a Single Scan](https://mlsanity.com/paper/2010.00560/) (2020)
- [A Light Stage on Every Desk](https://mlsanity.com/paper/2105.08051/) (2021)
- [S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image](https://mlsanity.com/paper/2203.07732/) (2022)
- [Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering](https://mlsanity.com/paper/2202.01284/) (2022)
- [Relightable 3D Head Portraits from a Smartphone Video](https://mlsanity.com/paper/2012.09963/) (2020)

## Built on by (most cited first, 21 of 21)

- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [Learning a 3D Morphable Face Reflectance Model from Low-cost Data](https://mlsanity.com/paper/2303.11686/) (2023)
- [High-Quality Facial Geometry and Appearance Capture at Home](https://mlsanity.com/paper/2312.03442/) (2023)
- [NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics](https://mlsanity.com/paper/2411.10189/) (2024)
- [BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading](https://mlsanity.com/paper/2506.06271/) (2025)
- [ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling](https://mlsanity.com/paper/2405.16570/) (2024)
- [Facial Appearance Capture at Home with Patch-Level Reflectance Prior](https://mlsanity.com/paper/2506.03478/) (2025)
- [Differentiable Display Photometric Stereo](https://mlsanity.com/paper/2306.13325/) (2023)
- [SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images](https://mlsanity.com/paper/2312.06085/) (2023)
- [Event Ellipsometer: Event-based Mueller-Matrix Video Imaging](https://mlsanity.com/paper/2411.17313/) (2024)
- [A Real-world Display Inverse Rendering Dataset](https://mlsanity.com/paper/2508.14411/) (2025)
- [Polarimetric BSSRDF Acquisition of Dynamic Faces](https://mlsanity.com/paper/2501.01980/) (2024)
- [Benchmarking Burst Super-Resolution for Polarization Images: Noise Dataset and Analysis](https://mlsanity.com/paper/2503.18705/) (2025)
- [Monocular Facial Appearance Capture in the Wild](https://mlsanity.com/paper/2412.12765/) (2024)
- [Democratizing the Creation of Animatable Facial Avatars](https://mlsanity.com/paper/2401.16534/) (2024)
- [LightHeadEd: Relightable & Editable Head Avatars from a Smartphone](https://mlsanity.com/paper/2504.09671/) (2025)
- [HumanMaterial: Human Material Estimation from a Single Image via Progressive Training](https://mlsanity.com/paper/2507.18385/) (2025)
- [WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering](https://mlsanity.com/paper/2512.11237/) (2025)
- [3D Blood Pulsation Maps](https://mlsanity.com/paper/2512.10517/) (2025)
- [RelightAnyone: A Generalized Relightable 3D Gaussian Head Model](https://mlsanity.com/paper/2601.03357/) (2026)
- [Learning a Delighting Prior for Facial Appearance Capture in the Wild](https://mlsanity.com/paper/2605.05636/) (2026)

## Abstract (arXiv)

We propose a novel method for high-quality facial texture reconstruction from RGB images using a novel capturing routine based on a single smartphone which we equip with an inexpensive polarization foil. Specifically, we turn the flashlight into a polarized light source and add a polarization filter on top of the camera. Leveraging this setup, we capture the face of a subject with cross-polarized and parallel-polarized light. For each subject, we record two short sequences in a dark environment under flash illumination with different light polarization using the modified smartphone. Based on these observations, we reconstruct an explicit surface mesh of the face using structure from motion. We then exploit the camera and light co-location within a differentiable renderer to optimize the facial textures using an analysis-by-synthesis approach. Our method optimizes for high-resolution normal textures, diffuse albedo, and specular albedo using a coarse-to-fine optimization scheme. We show that the optimized textures can be used in a standard rendering pipeline to synthesize high-quality photo-realistic 3D digital humans in novel environments.
