# Real-Time High-Quality Stereo Matching System on a GPU

arXiv: https://arxiv.org/abs/2212.00488 · HTML: https://mlsanity.com/paper/2212.00488/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 19 references that are in the map.
- First posted on arXiv 1 Dec 2022.

## Builds on (most cited first, 5 of 5)

- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [Stereo Matching by Training a Convolutional Neural Network to Compare Image Patches](https://mlsanity.com/paper/1510.05970/) (2015)
- [Intel RealSense Stereoscopic Depth Cameras](https://mlsanity.com/paper/1705.05548/) (2017)
- [Embedded real-time stereo estimation via Semi-Global Matching on the GPU](https://mlsanity.com/paper/1610.04121/) (2016)
- [Stereo Matching With Color-Weighted Correlation, Hierarchical Belief Propagation And Occlusion Handling](https://mlsanity.com/paper/1708.07987/) (2017)

## Abstract (arXiv)

In this paper, we propose a low error rate and real-time stereo vision system on GPU. Many stereo vision systems on GPU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for 1436x992 pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.
