# Learning Agile Paths from Optimal Control

arXiv: https://arxiv.org/abs/2212.00184 · HTML: https://mlsanity.com/paper/2212.00184/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 19 references that are in the map.
- First posted on arXiv 30 Nov 2022.

## Builds on (most cited first, 7 of 7)

- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [Fast and Efficient Locomotion via Learned Gait Transitions](https://mlsanity.com/paper/2104.04644/) (2021)
- [WayFAST: Navigation with Predictive Traversability in the Field](https://mlsanity.com/paper/2203.12071/) (2022)
- [Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped](https://mlsanity.com/paper/1809.10811/) (2018)
- [Rolling in the Deep -- Hybrid Locomotion for Wheeled-Legged Robots using Online Trajectory Optimization](https://mlsanity.com/paper/1909.07193/) (2019)

## Abstract (arXiv)

Efficient motion planning algorithms are of central importance for deploying robots in the real world. Unfortunately, these algorithms often drastically reduce the dimensionality of the problem for the sake of feasibility, thereby foregoing optimal solutions. This limitation is most readily observed in agile robots, where the solution space can have multiple additional dimensions. Optimal control approaches partially solve this problem by finding optimal solutions without sacrificing the complexity of the environment, but do not meet the efficiency demands of real-world applications. This work proposes an approach to resolve these issues simultaneously by training a machine learning model on the outputs of an optimal control approach.
