# BEVPoolv2: A Cutting-edge Implementation of BEVDet Toward Deployment

arXiv: https://arxiv.org/abs/2211.17111 · HTML: https://mlsanity.com/paper/2211.17111/

## Key facts

- Cited by 79 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 12 references that are in the map.
- First posted on arXiv 30 Nov 2022.

## Builds on (most cited first, 12 of 12)

- [Center-based 3D Object Detection and Tracking](https://mlsanity.com/paper/2006.11275/) (2020)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [BEVFusion: Multi-Task Multi-Sensor Fusion with Unified Bird's-Eye View Representation](https://mlsanity.com/paper/2205.13542/) (2022)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [BEVDet4D: Exploit Temporal Cues in Multi-camera 3D Object Detection](https://mlsanity.com/paper/2203.17054/) (2022)
- [BEVFusion: A Simple and Robust LiDAR-Camera Fusion Framework](https://mlsanity.com/paper/2205.13790/) (2022)
- [Unifying Voxel-based Representation with Transformer for 3D Object Detection](https://mlsanity.com/paper/2206.00630/) (2022)
- [BEVerse: Unified Perception and Prediction in Birds-Eye-View for Vision-Centric Autonomous Driving](https://mlsanity.com/paper/2205.09743/) (2022)
- [Time Will Tell: New Outlooks and A Baseline for Temporal Multi-View 3D Object Detection](https://mlsanity.com/paper/2210.02443/) (2022)
- [BEVStereo: Enhancing Depth Estimation in Multi-view 3D Object Detection with Dynamic Temporal Stereo](https://mlsanity.com/paper/2209.10248/) (2022)
- [STS: Surround-view Temporal Stereo for Multi-view 3D Detection](https://mlsanity.com/paper/2208.10145/) (2022)

## Built on by (most cited first, 30 of 79)

- [Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection](https://mlsanity.com/paper/2303.11926/) (2023)
- [SparseDrive: End-to-End Autonomous Driving via Sparse Scene Representation](https://mlsanity.com/paper/2405.19620/) (2024)
- [MapTRv2: An End-to-End Framework for Online Vectorized HD Map Construction](https://mlsanity.com/paper/2308.05736/) (2023)
- [Think Twice before Driving: Towards Scalable Decoders for End-to-End Autonomous Driving](https://mlsanity.com/paper/2305.06242/) (2023)
- [SparseBEV: High-Performance Sparse 3D Object Detection from Multi-Camera Videos](https://mlsanity.com/paper/2308.09244/) (2023)
- [Sparse4D v2: Recurrent Temporal Fusion with Sparse Model](https://mlsanity.com/paper/2305.14018/) (2023)
- [RCBEVDet: Radar-camera Fusion in Bird's Eye View for 3D Object Detection](https://mlsanity.com/paper/2403.16440/) (2024)
- [Sparse4D v3: Advancing End-to-End 3D Detection and Tracking](https://mlsanity.com/paper/2311.11722/) (2023)
- [Leveraging Enhanced Queries of Point Sets for Vectorized Map Construction](https://mlsanity.com/paper/2402.17430/) (2024)
- [Fast-BEV: A Fast and Strong Bird's-Eye View Perception Baseline](https://mlsanity.com/paper/2301.12511/) (2023)
- [BEVNeXt: Reviving Dense BEV Frameworks for 3D Object Detection](https://mlsanity.com/paper/2312.01696/) (2023)
- [Unleashing HyDRa: Hybrid Fusion, Depth Consistency and Radar for Unified 3D Perception](https://mlsanity.com/paper/2403.07746/) (2024)
- [Producing and Leveraging Online Map Uncertainty in Trajectory Prediction](https://mlsanity.com/paper/2403.16439/) (2024)
- [SA-BEV: Generating Semantic-Aware Bird's-Eye-View Feature for Multi-view 3D Object Detection](https://mlsanity.com/paper/2307.11477/) (2023)
- [Enhancing Vectorized Map Perception with Historical Rasterized Maps](https://mlsanity.com/paper/2409.00620/) (2024)
- [Detecting As Labeling: Rethinking LiDAR-camera Fusion in 3D Object Detection](https://mlsanity.com/paper/2311.07152/) (2023)
- [MV2DFusion: Leveraging Modality-Specific Object Semantics for Multi-Modal 3D Detection](https://mlsanity.com/paper/2408.05945/) (2024)
- [VEON: Vocabulary-Enhanced Occupancy Prediction](https://mlsanity.com/paper/2407.12294/) (2024)
- [Doracamom: Joint 3D Detection and Occupancy Prediction with Multi-view 4D Radars and Cameras for Omnidirectional Perception](https://mlsanity.com/paper/2501.15394/) (2025)
- [OccFeat: Self-supervised Occupancy Feature Prediction for Pretraining BEV Segmentation Networks](https://mlsanity.com/paper/2404.14027/) (2024)
- [HENet: Hybrid Encoding for End-to-end Multi-task 3D Perception from Multi-view Cameras](https://mlsanity.com/paper/2404.02517/) (2024)
- [Deep Height Decoupling for Precise Vision-based 3D Occupancy Prediction](https://mlsanity.com/paper/2409.07972/) (2024)
- [BEVSpread: Spread Voxel Pooling for Bird's-Eye-View Representation in Vision-based Roadside 3D Object Detection](https://mlsanity.com/paper/2406.08785/) (2024)
- [Surround-View Vision-based 3D Detection for Autonomous Driving: A Survey](https://mlsanity.com/paper/2302.06650/) (2023)
- [PrevPredMap: Exploring Temporal Modeling with Previous Predictions for Online Vectorized HD Map Construction](https://mlsanity.com/paper/2407.17378/) (2024)
- [Unveiling the Hidden: Online Vectorized HD Map Construction with Clip-Level Token Interaction and Propagation](https://mlsanity.com/paper/2411.11002/) (2024)
- [GeoBEV: Learning Geometric BEV Representation for Multi-view 3D Object Detection](https://mlsanity.com/paper/2409.01816/) (2024)
- [RCBEVDet++: Toward High-accuracy Radar-Camera Fusion 3D Perception Network](https://mlsanity.com/paper/2409.04979/) (2024)
- [DualBEV: Unifying Dual View Transformation with Probabilistic Correspondences](https://mlsanity.com/paper/2403.05402/) (2024)
- [Make Your ViT-based Multi-view 3D Detectors Faster via Token Compression](https://mlsanity.com/paper/2409.00633/) (2024)

## Abstract (arXiv)

We release a new codebase version of the BEVDet, dubbed branch dev2.0. With dev2.0, we propose BEVPoolv2 upgrade the view transformation process from the perspective of engineering optimization, making it free from a huge burden in both calculation and storage aspects. It achieves this by omitting the calculation and preprocessing of the large frustum feature. As a result, it can be processed within 0.82 ms even with a large input resolution of 640x1600, which is 15.1 times the previous fastest implementation. Besides, it is also less cache consumptive when compared with the previous implementation, naturally as it no longer needs to store the large frustum feature. Last but not least, this also makes the deployment to the other backend handy. We offer an example of deployment to the TensorRT backend in branch dev2.0 and show how fast the BEVDet paradigm can be processed on it. Other than BEVPoolv2, we also select and integrate some substantial progress that was proposed in the past year. As an example configuration, BEVDet4D-R50-Depth-CBGS scores 52.3 NDS on the NuScenes validation set and can be processed at a speed of 16.4 FPS with the PyTorch backend. The code has been released to facilitate the study on https://github.com/HuangJunJie2017/BEVDet/tree/dev2.0.
