# DINER: Depth-aware Image-based NEural Radiance fields

arXiv: https://arxiv.org/abs/2211.16630 · HTML: https://mlsanity.com/paper/2211.16630/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 65 references that are in the map.
- First posted on arXiv 29 Nov 2022.

## Builds on (most cited first, 30 of 52)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)

## Built on by (most cited first, 19 of 19)

- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)
- [Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis](https://mlsanity.com/paper/2309.16859/) (2023)
- [Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation](https://mlsanity.com/paper/2401.04728/) (2024)
- [Gaussian Eigen Models for Human Heads](https://mlsanity.com/paper/2407.04545/) (2024)
- [One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation](https://mlsanity.com/paper/2402.11909/) (2024)
- [Synthetic Prior for Few-Shot Drivable Head Avatar Inversion](https://mlsanity.com/paper/2501.06903/) (2025)
- [CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs](https://mlsanity.com/paper/2403.16885/) (2024)
- [Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting](https://mlsanity.com/paper/2410.11080/) (2024)
- [Global Latent Neural Rendering](https://mlsanity.com/paper/2312.08338/) (2023)
- [SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface](https://mlsanity.com/paper/2403.18784/) (2024)
- [SAID-NeRF: Segmentation-AIDed NeRF for Depth Completion of Transparent Objects](https://mlsanity.com/paper/2403.19607/) (2024)
- [HashPoint: Accelerated Point Searching and Sampling for Neural Rendering](https://mlsanity.com/paper/2404.14044/) (2024)
- [Generalizable Neural Human Renderer](https://mlsanity.com/paper/2404.14199/) (2024)
- [Reducing Shape-Radiance Ambiguity in Radiance Fields with a Closed-Form Color Estimation Method](https://mlsanity.com/paper/2312.12726/) (2023)
- [Depth-guided NeRF Training via Earth Mover's Distance](https://mlsanity.com/paper/2403.13206/) (2024)
- [TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model](https://mlsanity.com/paper/2512.00909/) (2025)
- [Feed-forward Gaussian Registration for Head Avatar Creation and Editing](https://mlsanity.com/paper/2603.15811/) (2026)
- [Multi-view dense image matching with similarity learning and geometry priors](https://mlsanity.com/paper/2505.11264/) (2025)

## Abstract (arXiv)

We present Depth-aware Image-based NEural Radiance fields (DINER). Given a sparse set of RGB input views, we predict depth and feature maps to guide the reconstruction of a volumetric scene representation that allows us to render 3D objects under novel views. Specifically, we propose novel techniques to incorporate depth information into feature fusion and efficient scene sampling. In comparison to the previous state of the art, DINER achieves higher synthesis quality and can process input views with greater disparity. This allows us to capture scenes more completely without changing capturing hardware requirements and ultimately enables larger viewpoint changes during novel view synthesis. We evaluate our method by synthesizing novel views, both for human heads and for general objects, and observe significantly improved qualitative results and increased perceptual metrics compared to the previous state of the art. The code is publicly available for research purposes.
