# A Contextual Bandit Approach for Learning to Plan in Environments with Probabilistic Goal Configurations

arXiv: https://arxiv.org/abs/2211.16309 · HTML: https://mlsanity.com/paper/2211.16309/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 66 references that are in the map.
- First posted on arXiv 29 Nov 2022.

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [Learning to Map for Active Semantic Goal Navigation](https://mlsanity.com/paper/2106.15648/) (2021)
- [Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation](https://mlsanity.com/paper/2209.10780/) (2022)
- [Learning Object-conditioned Exploration using Distributed Soft Actor Critic](https://mlsanity.com/paper/2007.14545/) (2020)
- [On the Sample Complexity of End-to-end Training vs. Semantic Abstraction Training](https://mlsanity.com/paper/1604.06915/) (2016)
- [From Seeing to Moving: A Survey on Learning for Visual Indoor Navigation (VIN)](https://mlsanity.com/paper/2002.11310/) (2020)
- [Models and Predictive Control for Nonplanar Vehicle Navigation](https://mlsanity.com/paper/2104.08427/) (2021)

## Built on by (most cited first, 4 of 4)

- [CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs](https://mlsanity.com/paper/2412.10439/) (2024)
- [Modeling Dynamic Environments with Scene Graph Memory](https://mlsanity.com/paper/2305.17537/) (2023)
- [Personalized Embodied Navigation for Portable Object Finding](https://mlsanity.com/paper/2403.09905/) (2024)
- [Align While Search: Belief-Guided Exploratory Inference for World-Grounded Embodied Agents](https://mlsanity.com/paper/2512.24461/) (2025)

## Abstract (arXiv)

Object-goal navigation (Object-nav) entails searching, recognizing and navigating to a target object. Object-nav has been extensively studied by the Embodied-AI community, but most solutions are often restricted to considering static objects (e.g., television, fridge, etc.). We propose a modular framework for object-nav that is able to efficiently search indoor environments for not just static objects but also movable objects (e.g. fruits, glasses, phones, etc.) that frequently change their positions due to human intervention. Our contextual-bandit agent efficiently explores the environment by showing optimism in the face of uncertainty and learns a model of the likelihood of spotting different objects from each navigable location. The likelihoods are used as rewards in a weighted minimum latency solver to deduce a trajectory for the robot. We evaluate our algorithms in two simulated environments and a real-world setting, to demonstrate high sample efficiency and reliability.
