# Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks

arXiv: https://arxiv.org/abs/2211.15936 · HTML: https://mlsanity.com/paper/2211.15936/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 117 references that are in the map.
- First posted on arXiv 29 Nov 2022.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
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- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Neural Autoregressive Flows](https://mlsanity.com/paper/1804.00779/) (2018)
- [Optimal rates for zero-order convex optimization: the power of two function evaluations](https://mlsanity.com/paper/1312.2139/) (2013)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [An Optimal Algorithm for Bandit and Zero-Order Convex Optimization with Two-Point Feedback](https://mlsanity.com/paper/1507.08752/) (2015)
- [The Numerics of GANs](https://mlsanity.com/paper/1705.10461/) (2017)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [A Theoretical and Empirical Comparison of Gradient Approximations in Derivative-Free Optimization](https://mlsanity.com/paper/1905.01332/) (2019)
- [The limits of min-max optimization algorithms: convergence to spurious non-critical sets](https://mlsanity.com/paper/2006.09065/) (2020)
- [On Gradient-Based Learning in Continuous Games](https://mlsanity.com/paper/1804.05464/) (2018)
- [Differentiable Game Mechanics](https://mlsanity.com/paper/1905.04926/) (2019)
- [On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games](https://mlsanity.com/paper/1901.00838/) (2019)
- [Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent](https://mlsanity.com/paper/1903.05614/) (2019)
- [Approximate exploitability: Learning a best response in large games](https://mlsanity.com/paper/2004.09677/) (2020)
- [On Noise Injection in Generative Adversarial Networks](https://mlsanity.com/paper/2006.05891/) (2020)
- [Global Convergence to the Equilibrium of GANs using Variational Inequalities](https://mlsanity.com/paper/1808.01531/) (2018)
- [Size-Noise Tradeoffs in Generative Networks](https://mlsanity.com/paper/1810.11158/) (2018)
- [Sample-based Approximation of Nash in Large Many-Player Games via Gradient Descent](https://mlsanity.com/paper/2106.01285/) (2021)
- [Double Oracle Algorithm for Computing Equilibria in Continuous Games](https://mlsanity.com/paper/2009.12185/) (2020)
- [Learning Probably Approximately Correct Maximin Strategies in Simulation-Based Games with Infinite Strategy Spaces](https://mlsanity.com/paper/1911.07755/) (2019)
- [Effect of Input Noise Dimension in GANs](https://mlsanity.com/paper/2004.06882/) (2020)
- [Computing Bayes Nash Equilibrium Strategies in Auction Games via Simultaneous Online Dual Averaging](https://mlsanity.com/paper/2208.02036/) (2022)

## Built on by (most cited first, 1 of 1)

- [DiffNash: Finding Nash Equilibrium in High-Dimensional Continuous Action Spaces with Diffusion Policies](https://mlsanity.com/paper/2610.15932/) (2026)

## Abstract (arXiv)

We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black box. To tackle this problem, we apply zeroth-order optimization techniques that combine smoothed gradient estimators with equilibrium-finding dynamics. We model players' strategies using artificial neural networks. In particular, we use randomized policy networks to model mixed strategies. These take noise in addition to an observation as input and can flexibly represent arbitrary observation-dependent, continuous-action distributions. Being able to model such mixed strategies is crucial for tackling continuous-action games that lack pure-strategy equilibria. We evaluate the performance of our method using an approximation of the Nash convergence metric from game theory, which measures how much players can benefit from unilaterally changing their strategy. We apply our method to continuous Colonel Blotto games, single-item and multi-item auctions, and a visibility game. The experiments show that our method can quickly find high-quality approximate equilibria. Furthermore, they show that the dimensionality of the input noise is crucial for performance. To our knowledge, this paper is the first to solve general continuous-action games with unrestricted mixed strategies and without any gradient information.
