# H3WB: Human3.6M 3D WholeBody Dataset and Benchmark

arXiv: https://arxiv.org/abs/2211.15692 · HTML: https://mlsanity.com/paper/2211.15692/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 65 of its 88 references that are in the map.
- First posted on arXiv 28 Nov 2022.

## Builds on (most cited first, 30 of 65)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)

## Built on by (most cited first, 23 of 23)

- [HUMOTO: A 4D Dataset of Mocap Human Object Interactions](https://mlsanity.com/paper/2504.10414/) (2025)
- [RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimation](https://mlsanity.com/paper/2407.08634/) (2024)
- [3D-LFM: Lifting Foundation Model](https://mlsanity.com/paper/2312.11894/) (2023)
- [H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformers](https://mlsanity.com/paper/2509.06956/) (2025)
- [Motion Capture from Inertial and Vision Sensors](https://mlsanity.com/paper/2407.16341/) (2024)
- [VoxelKeypointFusion: Generalizable Multi-View Multi-Person Pose Estimation](https://mlsanity.com/paper/2410.18723/) (2024)
- [ShoeModel: Learning to Wear on the User-specified Shoes via Diffusion Model](https://mlsanity.com/paper/2404.04833/) (2024)
- [An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video](https://mlsanity.com/paper/2404.06741/) (2024)
- [Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training](https://mlsanity.com/paper/2404.19279/) (2024)
- [RapidPoseTriangulation: Multi-view Multi-person Whole-body Human Pose Triangulation in a Millisecond](https://mlsanity.com/paper/2503.21692/) (2025)
- [SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessity](https://mlsanity.com/paper/2606.25634/) (2026)
- [3D WholeBody Pose Estimation based on Semantic Graph Attention Network and Distance Information](https://mlsanity.com/paper/2406.01196/) (2024)
- [PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimation](https://mlsanity.com/paper/2407.10220/) (2024)
- [GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition](https://mlsanity.com/paper/2401.13414/) (2024)
- [Non-rigid Structure-from-Motion: Temporally-smooth Procrustean Alignment and Spatially-variant Deformation Modeling](https://mlsanity.com/paper/2405.04309/) (2024)
- [3D Human Pose and Shape Estimation from LiDAR Point Clouds: A Review](https://mlsanity.com/paper/2509.12197/) (2025)
- [Robotic Classification of Divers' Swimming States using Visual Pose Keypoints as IMUs](https://mlsanity.com/paper/2510.17863/) (2025)
- [SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency](https://mlsanity.com/paper/2602.20051/) (2026)
- [A Cookbook of 3D Vision: Data, Learning Paradigms, and Application](https://mlsanity.com/paper/2606.04291/) (2026)
- [EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal](https://mlsanity.com/paper/2607.13472/) (2026)
- [Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction](https://mlsanity.com/paper/2607.13646/) (2026)
- [Modeling Fly Social Behavior with Agent-Centric Pose Forecasting](https://mlsanity.com/paper/2607.19548/) (2026)
- [Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs](https://mlsanity.com/paper/2608.13047/) (2026)

## Abstract (arXiv)

We present a benchmark for 3D human whole-body pose estimation, which involves identifying accurate 3D keypoints on the entire human body, including face, hands, body, and feet. Currently, the lack of a fully annotated and accurate 3D whole-body dataset results in deep networks being trained separately on specific body parts, which are combined during inference. Or they rely on pseudo-groundtruth provided by parametric body models which are not as accurate as detection based methods. To overcome these issues, we introduce the Human3.6M 3D WholeBody (H3WB) dataset, which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB comprises 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. We also propose three tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, and iii) 3D whole-body pose estimation from a single RGB image. Additionally, we report several baselines from popular methods for these tasks. Furthermore, we also provide automated 3D whole-body annotations of TotalCapture and experimentally show that when used with H3WB it helps to improve the performance. Code and dataset is available at https://github.com/wholebody3d/wholebody3d
