# Hand-Object Interaction Image Generation

arXiv: https://arxiv.org/abs/2211.15663 · HTML: https://mlsanity.com/paper/2211.15663/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 51 references that are in the map.
- First posted on arXiv 28 Nov 2022.

## Builds on (most cited first, 30 of 34)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Learning from Simulated and Unsupervised Images through Adversarial Training](https://mlsanity.com/paper/1612.07828/) (2016)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [Deep Image Spatial Transformation for Person Image Generation](https://mlsanity.com/paper/2003.00696/) (2020)
- [What's in your hands? 3D Reconstruction of Generic Objects in Hands](https://mlsanity.com/paper/2204.07153/) (2022)
- [ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis](https://mlsanity.com/paper/2109.05488/) (2021)
- [Convolutional Generation of Textured 3D Meshes](https://mlsanity.com/paper/2006.07660/) (2020)
- [Joint Hand-object 3D Reconstruction from a Single Image with Cross-branch Feature Fusion](https://mlsanity.com/paper/2006.15561/) (2020)
- [Detecting Hands and Recognizing Physical Contact in the Wild](https://mlsanity.com/paper/2010.09676/) (2020)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)

## Built on by (most cited first, 19 of 19)

- [Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips](https://mlsanity.com/paper/2309.05663/) (2023)
- [HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances](https://mlsanity.com/paper/2403.01693/) (2024)
- [DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers](https://mlsanity.com/paper/2506.10568/) (2025)
- [HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness](https://mlsanity.com/paper/2406.07754/) (2024)
- [Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model](https://mlsanity.com/paper/2503.16942/) (2025)
- [ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping](https://mlsanity.com/paper/2412.16212/) (2024)
- [HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions](https://mlsanity.com/paper/2403.18575/) (2024)
- [AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wild](https://mlsanity.com/paper/2407.18034/) (2024)
- [ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning](https://mlsanity.com/paper/2512.22854/) (2025)
- [UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimation](https://mlsanity.com/paper/2503.13303/) (2025)
- [iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer](https://mlsanity.com/paper/2506.12847/) (2025)
- [Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation](https://mlsanity.com/paper/2512.01677/) (2025)
- [VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification](https://mlsanity.com/paper/2512.09646/) (2025)
- [PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation](https://mlsanity.com/paper/2603.22193/) (2026)
- [Exposing and Addressing Cross-Task Inconsistency in Unified Vision-Language Models](https://mlsanity.com/paper/2303.16133/) (2023)
- [GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection](https://mlsanity.com/paper/2603.06048/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [Multi-Granularity Hand Action Detection](https://mlsanity.com/paper/2306.10858/) (2023)
- [DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary](https://mlsanity.com/paper/2603.09883/) (2026)

## Abstract (arXiv)

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and research-worthy in many potential application scenarios, such as AR/VR games and online shopping, etc. To address this problem, we propose a novel HOGAN framework, which utilizes the expressive model-aware hand-object representation and leverages its inherent topology to build the unified surface space. In this space, we explicitly consider the complex self- and mutual occlusion during interaction. During final image synthesis, we consider different characteristics of hand and object and generate the target image in a split-and-combine manner. For evaluation, we build a comprehensive protocol to access both the fidelity and structure preservation of the generated image. Extensive experiments on two large-scale datasets, i.e., HO3Dv3 and DexYCB, demonstrate the effectiveness and superiority of our framework both quantitatively and qualitatively. The project page is available at https://play-with-hoi-generation.github.io/.
