# Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2211.15612 · HTML: https://mlsanity.com/paper/2211.15612/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 32 of its 44 references that are in the map.
- First posted on arXiv 28 Nov 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)

## Builds on (most cited first, 30 of 32)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1702.08887/) (2017)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Qatten: A General Framework for Cooperative Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03939/) (2020)
- [Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.03400/) (2021)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1807.06613/) (2018)
- [Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.00285/) (2021)
- [Lenient Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1707.04402/) (2017)
- [Offline Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.01832/) (2021)
- [Regularized Behavior Value Estimation](https://mlsanity.com/paper/2103.09575/) (2021)
- [Q-value Path Decomposition for Deep Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03950/) (2020)

## Built on by (most cited first, 12 of 12)

- [A2PO: Towards Effective Offline Reinforcement Learning from an Advantage-aware Perspective](https://mlsanity.com/paper/2403.07262/) (2024)
- [Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation](https://mlsanity.com/paper/2406.09068/) (2024)
- [OM2P: Offline Multi-Agent Mean-Flow Policy](https://mlsanity.com/paper/2508.06269/) (2025)
- [Coordination Failure in Cooperative Offline MARL](https://mlsanity.com/paper/2407.01343/) (2024)
- [Active Advantage-Aligned Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2502.07937/) (2025)
- [Select to Perfect: Imitating desired behavior from large multi-agent data](https://mlsanity.com/paper/2405.03735/) (2024)
- [Putting Data at the Centre of Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.12001/) (2024)
- [Offline Multi-agent Reinforcement Learning via Sequential Score Decomposition](https://mlsanity.com/paper/2505.05968/) (2025)
- [Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2302.09605/) (2023)
- [C-TRAIL: A Commonsense World Framework for Trajectory Planning in Autonomous Driving](https://mlsanity.com/paper/2603.29908/) (2026)
- [TOUR: A Trajectory-Level Unlearning Benchmark for Offline Reinforcement Learning](https://mlsanity.com/paper/2607.21111/) (2026)
- [Federated Agent Optimization](https://mlsanity.com/paper/2610.01195/) (2026)

## Abstract (arXiv)

Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.
