# AcceRL: Policy Acceleration Framework for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2211.15023 · HTML: https://mlsanity.com/paper/2211.15023/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 27 references that are in the map.
- First posted on arXiv 28 Nov 2022.

## Builds on (most cited first, 15 of 15)

- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Comparing Kullback-Leibler Divergence and Mean Squared Error Loss in Knowledge Distillation](https://mlsanity.com/paper/2105.08919/) (2021)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [Distilling Policy Distillation](https://mlsanity.com/paper/1902.02186/) (2019)
- [Qlib: An AI-oriented Quantitative Investment Platform](https://mlsanity.com/paper/2009.11189/) (2020)
- [Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU](https://mlsanity.com/paper/1611.06256/) (2016)
- [Efficient Transformers in Reinforcement Learning using Actor-Learner Distillation](https://mlsanity.com/paper/2104.01655/) (2021)
- [QuaRL: Quantization for Fast and Environmentally Sustainable Reinforcement Learning](https://mlsanity.com/paper/1910.01055/) (2019)
- [QGTC: Accelerating Quantized Graph Neural Networks via GPU Tensor Core](https://mlsanity.com/paper/2111.09547/) (2021)
- [Structured Pruning is All You Need for Pruning CNNs at Initialization](https://mlsanity.com/paper/2203.02549/) (2022)

## Abstract (arXiv)

Deep reinforcement learning has achieved great success in various fields with its super decision-making ability. However, the policy learning process requires a large amount of training time, causing energy consumption. Inspired by the redundancy of neural networks, we propose a lightweight parallel training framework based on neural network compression, AcceRL, to accelerate the policy learning while ensuring policy quality. Specifically, AcceRL speeds up the experience collection by flexibly combining various neural network compression methods. Overall, the AcceRL consists of five components, namely Actor, Learner, Compressor, Corrector, and Monitor. The Actor uses the Compressor to compress the Learner's policy network to interact with the environment. And the generated experiences are transformed by the Corrector with Off-Policy methods, such as V-trace, Retrace and so on. Then the corrected experiences are feed to the Learner for policy learning. We believe this is the first general reinforcement learning framework that incorporates multiple neural network compression techniques. Extensive experiments conducted in gym show that the AcceRL reduces the time cost of the actor by about 2.0 X to 4.13 X compared to the traditional methods. Furthermore, the AcceRL reduces the whole training time by about 29.8% to 40.3% compared to the traditional methods while keeps the same policy quality.
