# Sampling Neural Radiance Fields for Refractive Objects

arXiv: https://arxiv.org/abs/2211.14799 · HTML: https://mlsanity.com/paper/2211.14799/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 14 references that are in the map.
- First posted on arXiv 27 Nov 2022.

## Builds on (most cited first, 7 of 7)

- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [Eikonal Fields for Refractive Novel-View Synthesis](https://mlsanity.com/paper/2202.00948/) (2022)
- [NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Implicit Representation](https://mlsanity.com/paper/2203.04130/) (2022)

## Built on by (most cited first, 6 of 6)

- [NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields](https://mlsanity.com/paper/2309.13039/) (2023)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal](https://mlsanity.com/paper/2403.20013/) (2024)
- [Flying with Photons: Rendering Novel Views of Propagating Light](https://mlsanity.com/paper/2404.06493/) (2024)
- [REF2-NeRF: Reflection and Refraction aware Neural Radiance Field](https://mlsanity.com/paper/2311.17116/) (2023)
- [RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing](https://mlsanity.com/paper/2603.21695/) (2026)

## Abstract (arXiv)

Recently, differentiable volume rendering in neural radiance fields (NeRF) has gained a lot of popularity, and its variants have attained many impressive results. However, existing methods usually assume the scene is a homogeneous volume so that a ray is cast along the straight path. In this work, the scene is instead a heterogeneous volume with a piecewise-constant refractive index, where the path will be curved if it intersects the different refractive indices. For novel view synthesis of refractive objects, our NeRF-based framework aims to optimize the radiance fields of bounded volume and boundary from multi-view posed images with refractive object silhouettes. To tackle this challenging problem, the refractive index of a scene is reconstructed from silhouettes. Given the refractive index, we extend the stratified and hierarchical sampling techniques in NeRF to allow drawing samples along a curved path tracked by the Eikonal equation. The results indicate that our framework outperforms the state-of-the-art method both quantitatively and qualitatively, demonstrating better performance on the perceptual similarity metric and an apparent improvement in the rendering quality on several synthetic and real scenes.
