# RUST: Latent Neural Scene Representations from Unposed Imagery

arXiv: https://arxiv.org/abs/2211.14306 · HTML: https://mlsanity.com/paper/2211.14306/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 25 Nov 2022.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations](https://mlsanity.com/paper/2111.13152/) (2021)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)
- [NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes](https://mlsanity.com/paper/2111.13260/) (2021)
- [NeRF-VAE: A Geometry Aware 3D Scene Generative Model](https://mlsanity.com/paper/2104.00587/) (2021)
- [Object Scene Representation Transformer](https://mlsanity.com/paper/2206.06922/) (2022)
- [UViM: A Unified Modeling Approach for Vision with Learned Guiding Codes](https://mlsanity.com/paper/2205.10337/) (2022)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Inferring a Continuous Distribution of Atom Coordinates from Cryo-EM Images using VAEs](https://mlsanity.com/paper/2106.14108/) (2021)
- [VMRF: View Matching Neural Radiance Fields](https://mlsanity.com/paper/2207.02621/) (2022)
- [Learning models for visual 3D localization with implicit mapping](https://mlsanity.com/paper/1807.03149/) (2018)

## Built on by (most cited first, 30 of 43)

- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [RayZer: A Self-supervised Large View Synthesis Model](https://mlsanity.com/paper/2505.00702/) (2025)
- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [Efficiently Reconstructing Dynamic Scenes One D4RT at a Time](https://mlsanity.com/paper/2512.08924/) (2025)
- [FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow](https://mlsanity.com/paper/2306.00180/) (2023)
- [LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFs](https://mlsanity.com/paper/2306.05410/) (2023)
- [G3R: Gradient Guided Generalizable Reconstruction](https://mlsanity.com/paper/2409.19405/) (2024)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training](https://mlsanity.com/paper/2603.04385/) (2026)
- [From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos](https://mlsanity.com/paper/2412.07770/) (2024)
- [E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training](https://mlsanity.com/paper/2512.10950/) (2025)
- [GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time](https://mlsanity.com/paper/2403.10147/) (2024)
- [NViST: In the Wild New View Synthesis from a Single Image with Transformers](https://mlsanity.com/paper/2312.08568/) (2023)
- [DORSal: Diffusion for Object-centric Representations of Scenes et al](https://mlsanity.com/paper/2306.08068/) (2023)
- [True Self-Supervised Novel View Synthesis is Transferable](https://mlsanity.com/paper/2510.13063/) (2025)
- [FlowIBR: Leveraging Pre-Training for Efficient Neural Image-Based Rendering of Dynamic Scenes](https://mlsanity.com/paper/2309.05418/) (2023)
- [UpFusion: Novel View Diffusion from Unposed Sparse View Observations](https://mlsanity.com/paper/2312.06661/) (2023)
- [GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation](https://mlsanity.com/paper/2411.08033/) (2024)
- [DyST: Towards Dynamic Neural Scene Representations on Real-World Videos](https://mlsanity.com/paper/2310.06020/) (2023)
- [Moving Off-the-Grid: Scene-Grounded Video Representations](https://mlsanity.com/paper/2411.05927/) (2024)
- [SceneTok: A Compressed, Diffusable Token Space for 3D Scenes](https://mlsanity.com/paper/2602.18882/) (2026)
- [Scaling View Synthesis Transformers](https://mlsanity.com/paper/2602.21341/) (2026)
- [RePAST: Relative Pose Attention Scene Representation Transformer](https://mlsanity.com/paper/2304.00947/) (2023)
- [Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS](https://mlsanity.com/paper/2408.08723/) (2024)
- [COM3D: Leveraging Cross-View Correspondence and Cross-Modal Mining for 3D Retrieval](https://mlsanity.com/paper/2405.04103/) (2024)
- [MELON: NeRF with Unposed Images in SO(3)](https://mlsanity.com/paper/2303.08096/) (2023)
- [Pose-Free Generalizable Rendering Transformer](https://mlsanity.com/paper/2310.03704/) (2023)
- [Self-Improving 4D Perception via Self-Distillation](https://mlsanity.com/paper/2604.08532/) (2026)
- [Flow-NeRF: Joint Learning of Geometry, Poses, and Dense Flow within Unified Neural Representations](https://mlsanity.com/paper/2503.10464/) (2025)

## Abstract (arXiv)

Inferring the structure of 3D scenes from 2D observations is a fundamental challenge in computer vision. Recently popularized approaches based on neural scene representations have achieved tremendous impact and have been applied across a variety of applications. One of the major remaining challenges in this space is training a single model which can provide latent representations which effectively generalize beyond a single scene. Scene Representation Transformer (SRT) has shown promise in this direction, but scaling it to a larger set of diverse scenes is challenging and necessitates accurately posed ground truth data. To address this problem, we propose RUST (Really Unposed Scene representation Transformer), a pose-free approach to novel view synthesis trained on RGB images alone. Our main insight is that one can train a Pose Encoder that peeks at the target image and learns a latent pose embedding which is used by the decoder for view synthesis. We perform an empirical investigation into the learned latent pose structure and show that it allows meaningful test-time camera transformations and accurate explicit pose readouts. Perhaps surprisingly, RUST achieves similar quality as methods which have access to perfect camera pose, thereby unlocking the potential for large-scale training of amortized neural scene representations.
