# Towards Hard-pose Virtual Try-on via 3D-aware Global Correspondence Learning

arXiv: https://arxiv.org/abs/2211.14052 · HTML: https://mlsanity.com/paper/2211.14052/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 48 references that are in the map.
- First posted on arXiv 25 Nov 2022.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Understanding the Effective Receptive Field in Deep Convolutional Neural Networks](https://mlsanity.com/paper/1701.04128/) (2017)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [Deep Image Spatial Transformation for Person Image Generation](https://mlsanity.com/paper/2003.00696/) (2020)
- [Towards Multi-pose Guided Virtual Try-on Network](https://mlsanity.com/paper/1902.11026/) (2019)
- [Learning Dense Correspondence via 3D-guided Cycle Consistency](https://mlsanity.com/paper/1604.05383/) (2016)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [3D Multi-bodies: Fitting Sets of Plausible 3D Human Models to Ambiguous Image Data](https://mlsanity.com/paper/2011.00980/) (2020)
- [Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN](https://mlsanity.com/paper/2111.10544/) (2021)
- [ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors](https://mlsanity.com/paper/2109.07001/) (2021)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)
- [Dressing in the Wild by Watching Dance Videos](https://mlsanity.com/paper/2203.15320/) (2022)

## Built on by (most cited first, 12 of 12)

- [GP-VTON: Towards General Purpose Virtual Try-on via Collaborative Local-Flow Global-Parsing Learning](https://mlsanity.com/paper/2303.13756/) (2023)
- [Texture-Preserving Diffusion Models for High-Fidelity Virtual Try-On](https://mlsanity.com/paper/2404.01089/) (2024)
- [MMTryon: Multi-Modal Multi-Reference Control for High-Quality Fashion Generation](https://mlsanity.com/paper/2405.00448/) (2024)
- [WildVidFit: Video Virtual Try-On in the Wild via Image-Based Controlled Diffusion Models](https://mlsanity.com/paper/2407.10625/) (2024)
- [Image-Based Virtual Try-On: A Survey](https://mlsanity.com/paper/2311.04811/) (2023)
- [WarpDiffusion: Efficient Diffusion Model for High-Fidelity Virtual Try-on](https://mlsanity.com/paper/2312.03667/) (2023)
- [DreamVTON: Customizing 3D Virtual Try-on with Personalized Diffusion Models](https://mlsanity.com/paper/2407.16511/) (2024)
- [3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models](https://mlsanity.com/paper/2504.17414/) (2025)
- [GroupDiff: Diffusion-based Group Portrait Editing](https://mlsanity.com/paper/2409.14379/) (2024)
- [Hierarchical Cross-Attention Network for Virtual Try-On](https://mlsanity.com/paper/2411.15542/) (2024)
- [CORAL: Correspondence Alignment for Improved Virtual Try-On](https://mlsanity.com/paper/2602.17636/) (2026)
- [VITON-DRR: Details Retention Virtual Try-on via Non-rigid Registration](https://mlsanity.com/paper/2505.23439/) (2025)

## Abstract (arXiv)

In this paper, we target image-based person-to-person virtual try-on in the presence of diverse poses and large viewpoint variations. Existing methods are restricted in this setting as they estimate garment warping flows mainly based on 2D poses and appearance, which omits the geometric prior of the 3D human body shape. Moreover, current garment warping methods are confined to localized regions, which makes them ineffective in capturing long-range dependencies and results in inferior flows with artifacts. To tackle these issues, we present 3D-aware global correspondences, which are reliable flows that jointly encode global semantic correlations, local deformations, and geometric priors of 3D human bodies. Particularly, given an image pair depicting the source and target person, (a) we first obtain their pose-aware and high-level representations via two encoders, and introduce a coarse-to-fine decoder with multiple refinement modules to predict the pixel-wise global correspondence. (b) 3D parametric human models inferred from images are incorporated as priors to regularize the correspondence refinement process so that our flows can be 3D-aware and better handle variations of pose and viewpoint. (c) Finally, an adversarial generator takes the garment warped by the 3D-aware flow, and the image of the target person as inputs, to synthesize the photo-realistic try-on result. Extensive experiments on public benchmarks and our HardPose test set demonstrate the superiority of our method against the SOTA try-on approaches.
