# The Second-place Solution for ECCV 2022 Multiple People Tracking in Group Dance Challenge

arXiv: https://arxiv.org/abs/2211.13509 · HTML: https://mlsanity.com/paper/2211.13509/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 14 references that are in the map.
- First posted on arXiv 24 Nov 2022.

## Builds on (most cited first, 12 of 12)

- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [Distance-IoU Loss: Faster and Better Learning for Bounding Box Regression](https://mlsanity.com/paper/1911.08287/) (2019)
- [Bag of Tricks and A Strong Baseline for Deep Person Re-identification](https://mlsanity.com/paper/1903.07071/) (2019)
- [Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking](https://mlsanity.com/paper/2203.14360/) (2022)
- [DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion](https://mlsanity.com/paper/2111.14690/) (2021)
- [ReMOTS: Self-Supervised Refining Multi-Object Tracking and Segmentation](https://mlsanity.com/paper/2007.03200/) (2020)
- [Learning of Global Objective for Network Flow in Multi-Object Tracking](https://mlsanity.com/paper/2203.16210/) (2022)

## Built on by (most cited first, 1 of 1)

- [Iterative Scale-Up ExpansionIoU and Deep Features Association for Multi-Object Tracking in Sports](https://mlsanity.com/paper/2306.13074/) (2023)

## Abstract (arXiv)

This is our 2nd-place solution for the ECCV 2022 Multiple People Tracking in Group Dance Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. Our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. After using our C-BIoU for online tracking, we applied the offline refinement introduced by ReMOTS.
