# ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field

arXiv: https://arxiv.org/abs/2211.13226 · HTML: https://mlsanity.com/paper/2211.13226/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 101 references that are in the map.
- First posted on arXiv 23 Nov 2022.

## Builds on (most cited first, 30 of 59)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Image2StyleGAN++: How to Edit the Embedded Images?](https://mlsanity.com/paper/1911.11544/) (2019)

## Built on by (most cited first, 30 of 37)

- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving](https://mlsanity.com/paper/2405.20323/) (2024)
- [Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing](https://mlsanity.com/paper/2404.01223/) (2024)
- [Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering](https://mlsanity.com/paper/2401.15318/) (2024)
- [Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation](https://mlsanity.com/paper/2501.06693/) (2025)
- [AutoVFX: Physically Realistic Video Editing from Natural Language Instructions](https://mlsanity.com/paper/2411.02394/) (2024)
- [Choose Your Simulator Wisely: A Review on Open-source Simulators for Autonomous Driving](https://mlsanity.com/paper/2311.11056/) (2023)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)
- [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://mlsanity.com/paper/2306.09349/) (2023)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models](https://mlsanity.com/paper/2312.08563/) (2023)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting](https://mlsanity.com/paper/2503.21442/) (2025)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [WeatherEdit: Controllable Weather Editing with 4D Gaussian Field](https://mlsanity.com/paper/2505.20471/) (2025)
- [Controllable Weather Synthesis and Removal with Video Diffusion Models](https://mlsanity.com/paper/2505.00704/) (2025)
- [Adv3D: Generating 3D Adversarial Examples for 3D Object Detection in Driving Scenarios with NeRF](https://mlsanity.com/paper/2309.01351/) (2023)
- [Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation](https://mlsanity.com/paper/2504.05296/) (2025)
- [Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition](https://mlsanity.com/paper/2404.02514/) (2024)
- [GPS as a Control Signal for Image Generation](https://mlsanity.com/paper/2501.12390/) (2025)
- [PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation](https://mlsanity.com/paper/2506.01091/) (2025)
- [DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes](https://mlsanity.com/paper/2508.20965/) (2025)
- [Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion](https://mlsanity.com/paper/2304.04012/) (2023)
- [ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer](https://mlsanity.com/paper/2503.14845/) (2025)
- [WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation](https://mlsanity.com/paper/2602.22096/) (2026)
- [FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting](https://mlsanity.com/paper/2605.00177/) (2026)
- [Tube-NeRF: Efficient Imitation Learning of Visuomotor Policies from MPC using Tube-Guided Data Augmentation and NeRFs](https://mlsanity.com/paper/2311.14153/) (2023)
- [Material Transforms from Disentangled NeRF Representations](https://mlsanity.com/paper/2411.08037/) (2024)

## Abstract (arXiv)

Physical simulations produce excellent predictions of weather effects. Neural radiance fields produce SOTA scene models. We describe a novel NeRF-editing procedure that can fuse physical simulations with NeRF models of scenes, producing realistic movies of physical phenomena in those scenes. Our application -- Climate NeRF -- allows people to visualize what climate change outcomes will do to them. ClimateNeRF allows us to render realistic weather effects, including smog, snow, and flood. Results can be controlled with physically meaningful variables like water level. Qualitative and quantitative studies show that our simulated results are significantly more realistic than those from SOTA 2D image editing and SOTA 3D NeRF stylization.
