# Automating Rigid Origami Design

arXiv: https://arxiv.org/abs/2211.13219 · HTML: https://mlsanity.com/paper/2211.13219/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 62 references that are in the map.
- First posted on arXiv 20 Nov 2022.

## Builds on (most cited first, 7 of 7)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation](https://mlsanity.com/paper/2106.04399/) (2021)
- [Symmetry-Aware Actor-Critic for 3D Molecular Design](https://mlsanity.com/paper/2011.12747/) (2020)
- [Reinforcement Learning for Molecular Design Guided by Quantum Mechanics](https://mlsanity.com/paper/2002.07717/) (2020)
- [Approximating a Target Surface with 1-DOF Rigid Origami](https://mlsanity.com/paper/1905.04773/) (2019)

## Built on by (most cited first, 1 of 1)

- [Efficient and Scalable Graph Generation through Iterative Local Expansion](https://mlsanity.com/paper/2312.11529/) (2023)

## Abstract (arXiv)

Rigid origami has shown potential in large diversity of practical applications. However, current rigid origami crease pattern design mostly relies on known tessellations. This strongly limits the diversity and novelty of patterns that can be created. In this work, we build upon the recently developed principle of three units method to formulate rigid origami design as a discrete optimization problem, the rigid origami game. Our implementation allows for a simple definition of diverse objectives and thereby expands the potential of rigid origami further to optimized, application-specific crease patterns. We showcase the flexibility of our formulation through use of a diverse set of search methods in several illustrative case studies. We are not only able to construct various patterns that approximate given target shapes, but to also specify abstract, function-based rewards which result in novel, foldable and functional designs for everyday objects.
