# Semantic-aware One-shot Face Re-enactment with Dense Correspondence Estimation

arXiv: https://arxiv.org/abs/2211.12674 · HTML: https://mlsanity.com/paper/2211.12674/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 43 references that are in the map.
- First posted on arXiv 23 Nov 2022.

## Builds on (most cited first, 30 of 34)

- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [CosFace: Large Margin Cosine Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.09414/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Celeb-DF: A Large-scale Challenging Dataset for DeepFake Forensics](https://mlsanity.com/paper/1909.12962/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Fine-Grained Head Pose Estimation Without Keypoints](https://mlsanity.com/paper/1710.00925/) (2017)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [GIF: Generative Interpretable Faces](https://mlsanity.com/paper/2009.00149/) (2020)
- [Towards Large-Pose Face Frontalization in the Wild](https://mlsanity.com/paper/1704.06244/) (2017)
- [ICface: Interpretable and Controllable Face Reenactment Using GANs](https://mlsanity.com/paper/1904.01909/) (2019)
- [FACEGAN: Facial Attribute Controllable rEenactment GAN](https://mlsanity.com/paper/2011.04439/) (2020)
- [Mesh Guided One-shot Face Reenactment using Graph Convolutional Networks](https://mlsanity.com/paper/2008.07783/) (2020)

## Built on by (most cited first, 1 of 1)

- [Towards High Fidelity Face Swapping: A Comprehensive Survey and New Benchmark](https://mlsanity.com/paper/2605.00883/) (2026)

## Abstract (arXiv)

One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the re-enactment results and lead to face shape distortion. To solve this problem, this paper proposes to use 3D Morphable Model (3DMM) for explicit facial semantic decomposition and identity disentanglement. Instead of using 3D coefficients alone for re-enactment control, we take the advantage of the generative ability of 3DMM to render textured face proxies. These proxies contain abundant yet compact geometric and semantic information of human faces, which enable us to compute the face motion field between source and driving images by estimating the dense correspondence. In this way, we could approximate re-enactment results by warping source images according to the motion field, and a Generative Adversarial Network (GAN) is adopted to further improve the visual quality of warping results. Extensive experiments on various datasets demonstrate the advantages of the proposed method over existing start-of-the-art benchmarks in both identity preservation and re-enactment fulfillment.
