# PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices

arXiv: https://arxiv.org/abs/2211.12562 · HTML: https://mlsanity.com/paper/2211.12562/

## Key facts

- Cited by 73 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 37 references that are in the map.
- First posted on arXiv 22 Nov 2022.

## Builds on (most cited first, 21 of 21)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Parseval Networks: Improving Robustness to Adversarial Examples](https://mlsanity.com/paper/1704.08847/) (2017)
- [Spectral Norm Regularization for Improving the Generalizability of Deep Learning](https://mlsanity.com/paper/1705.10941/) (2017)
- [SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization](https://mlsanity.com/paper/1912.07109/) (2019)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [Learning Smooth Neural Functions via Lipschitz Regularization](https://mlsanity.com/paper/2202.08345/) (2022)
- [Adversarial Lipschitz Regularization](https://mlsanity.com/paper/1907.05681/) (2019)
- [EasyPBR: A Lightweight Physically-Based Renderer](https://mlsanity.com/paper/2012.03325/) (2020)

## Built on by (most cited first, 30 of 73)

- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction](https://mlsanity.com/paper/2403.16964/) (2024)
- [NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions](https://mlsanity.com/paper/2309.15426/) (2023)
- [Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra](https://mlsanity.com/paper/2304.09987/) (2023)
- [PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency](https://mlsanity.com/paper/2401.09101/) (2024)
- [Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection](https://mlsanity.com/paper/2308.11441/) (2023)
- [UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections](https://mlsanity.com/paper/2312.13285/) (2023)
- [HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces](https://mlsanity.com/paper/2312.03160/) (2023)
- [Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise Mapping](https://mlsanity.com/paper/2306.01405/) (2023)
- [ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining](https://mlsanity.com/paper/2312.09249/) (2023)
- [IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing](https://mlsanity.com/paper/2312.05210/) (2023)
- [NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding](https://mlsanity.com/paper/2407.20853/) (2024)
- [SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration](https://mlsanity.com/paper/2312.04803/) (2023)
- [Learning-based Multi-View Stereo: A Survey](https://mlsanity.com/paper/2408.15235/) (2024)
- [AlignMiF: Geometry-Aligned Multimodal Implicit Field for LiDAR-Camera Joint Synthesis](https://mlsanity.com/paper/2402.17483/) (2024)
- [PAg-NeRF: Towards fast and efficient end-to-end panoptic 3D representations for agricultural robotics](https://mlsanity.com/paper/2309.05339/) (2023)
- [Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling](https://mlsanity.com/paper/2405.14847/) (2024)
- [NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2408.10178/) (2024)
- [RNG: Relightable Neural Gaussians](https://mlsanity.com/paper/2409.19702/) (2024)
- [Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mapping](https://mlsanity.com/paper/2407.14225/) (2024)
- [SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars](https://mlsanity.com/paper/2410.11682/) (2024)
- [FlowIBR: Leveraging Pre-Training for Efficient Neural Image-Based Rendering of Dynamic Scenes](https://mlsanity.com/paper/2309.05418/) (2023)
- [Lightplane: Highly-Scalable Components for Neural 3D Fields](https://mlsanity.com/paper/2404.19760/) (2024)
- [Gaussian Splatting with Discretized SDF for Relightable Assets](https://mlsanity.com/paper/2507.15629/) (2025)
- [NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction](https://mlsanity.com/paper/2503.18361/) (2025)
- [GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds](https://mlsanity.com/paper/2308.13175/) (2023)
- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction](https://mlsanity.com/paper/2406.18544/) (2024)
- [ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction](https://mlsanity.com/paper/2408.12598/) (2024)

## Abstract (arXiv)

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at: https://radualexandru.github.io/permuto_sdf
