# SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields

arXiv: https://arxiv.org/abs/2211.12254 · HTML: https://mlsanity.com/paper/2211.12254/

## Key facts

- Cited by 144 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 81 references that are in the map.
- First posted on arXiv 22 Nov 2022.

## Builds on (most cited first, 30 of 63)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [Convolutional Sequence to Sequence Learning](https://mlsanity.com/paper/1705.03122/) (2017)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)

## Built on by (most cited first, 30 of 144)

- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion](https://mlsanity.com/paper/2404.07199/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [Removing Objects From Neural Radiance Fields](https://mlsanity.com/paper/2212.11966/) (2022)
- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior](https://mlsanity.com/paper/2404.11613/) (2024)
- [Watch Your Steps: Local Image and Scene Editing by Text Instructions](https://mlsanity.com/paper/2308.08947/) (2023)
- [EgoLifter: Open-world 3D Segmentation for Egocentric Perception](https://mlsanity.com/paper/2403.18118/) (2024)
- [PERF: Panoramic Neural Radiance Field from a Single Panorama](https://mlsanity.com/paper/2310.16831/) (2023)
- [Reference-guided Controllable Inpainting of Neural Radiance Fields](https://mlsanity.com/paper/2304.09677/) (2023)
- [GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal](https://mlsanity.com/paper/2404.13679/) (2024)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields](https://mlsanity.com/paper/2305.10503/) (2023)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing](https://mlsanity.com/paper/2408.08000/) (2024)
- [Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields](https://mlsanity.com/paper/2311.16737/) (2023)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)
- [GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.07555/) (2024)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior](https://mlsanity.com/paper/2405.02859/) (2024)
- [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://mlsanity.com/paper/2502.11801/) (2025)
- [AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting](https://mlsanity.com/paper/2502.05176/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimizationbased approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRFbased methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-ofthe-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Project Page: https://spinnerf3d.github.io
