# One Eye is All You Need: Lightweight Ensembles for Gaze Estimation with Single Encoders

arXiv: https://arxiv.org/abs/2211.11936 · HTML: https://mlsanity.com/paper/2211.11936/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 11 references that are in the map.
- First posted on arXiv 22 Nov 2022.

## Builds on (most cited first, 7 of 7)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [Towards End-to-end Video-based Eye-Tracking](https://mlsanity.com/paper/2007.13120/) (2020)
- [Learning-by-Novel-View-Synthesis for Full-Face Appearance-Based 3D Gaze Estimation](https://mlsanity.com/paper/2201.07927/) (2022)
- [Deep Network Ensemble Learning applied to Image Classification using CNN Trees](https://mlsanity.com/paper/2008.00829/) (2020)

## Built on by (most cited first, 5 of 5)

- [An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices](https://mlsanity.com/paper/2307.00122/) (2023)
- [FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality](https://mlsanity.com/paper/2412.10456/) (2024)
- [Lightweight Gaze Estimation Model Via Fusion Global Information](https://mlsanity.com/paper/2411.18064/) (2024)
- [A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality](https://mlsanity.com/paper/2507.04147/) (2025)
- [Low Latency Gaze Tracking via Latent Optical Sensing](https://mlsanity.com/paper/2605.17990/) (2026)

## Abstract (arXiv)

Gaze estimation has grown rapidly in accuracy in recent years. However, these models often fail to take advantage of different computer vision (CV) algorithms and techniques (such as small ResNet and Inception networks and ensemble models) that have been shown to improve results for other CV problems. Additionally, most current gaze estimation models require the use of either both eyes or an entire face, whereas real-world data may not always have both eyes in high resolution. Thus, we propose a gaze estimation model that implements the ResNet and Inception model architectures and makes predictions using only one eye image. Furthermore, we propose an ensemble calibration network that uses the predictions from several individual architectures for subject-specific predictions. With the use of lightweight architectures, we achieve high performance on the GazeCapture dataset with very low model parameter counts. When using two eyes as input, we achieve a prediction error of 1.591 cm on the test set without calibration and 1.439 cm with an ensemble calibration model. With just one eye as input, we still achieve an average prediction error of 2.312 cm on the test set without calibration and 1.951 cm with an ensemble calibration model. We also notice significantly lower errors on the right eye images in the test set, which could be important in the design of future gaze estimation-based tools.
