# Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback

arXiv: https://arxiv.org/abs/2211.11602 · HTML: https://mlsanity.com/paper/2211.11602/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 24 of its 49 references that are in the map.
- First posted on arXiv 21 Nov 2022.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Improving alignment of dialogue agents via targeted human judgements](https://mlsanity.com/paper/2209.14375/) (2022)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Synthetic Data for Deep Learning](https://mlsanity.com/paper/1909.11512/) (2019)
- [Imitating Interactive Intelligence](https://mlsanity.com/paper/2012.05672/) (2020)
- [Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning](https://mlsanity.com/paper/2112.03763/) (2021)
- [Scaling Laws for a Multi-Agent Reinforcement Learning Model](https://mlsanity.com/paper/2210.00849/) (2022)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)

## Built on by (most cited first, 26 of 26)

- [Tool Learning with Foundation Models](https://mlsanity.com/paper/2304.08354/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Reward Model Ensembles Help Mitigate Overoptimization](https://mlsanity.com/paper/2310.02743/) (2023)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [RLHF from Heterogeneous Feedback via Personalization and Preference Aggregation](https://mlsanity.com/paper/2405.00254/) (2024)
- [Scaling Instructable Agents Across Many Simulated Worlds](https://mlsanity.com/paper/2404.10179/) (2024)
- [Gen-Drive: Enhancing Diffusion Generative Driving Policies with Reward Modeling and Reinforcement Learning Fine-tuning](https://mlsanity.com/paper/2410.05582/) (2024)
- [Position: Multimodal Large Language Models Can Significantly Advance Scientific Reasoning](https://mlsanity.com/paper/2502.02871/) (2025)
- [Reward Models in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2506.15421/) (2025)
- [Reinforcement Learning with Human Feedback for Realistic Traffic Simulation](https://mlsanity.com/paper/2309.00709/) (2023)
- [PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model](https://mlsanity.com/paper/2401.06781/) (2024)
- [Mitigating Open-Vocabulary Caption Hallucinations](https://mlsanity.com/paper/2312.03631/) (2023)
- [Perspectives on the Social Impacts of Reinforcement Learning with Human Feedback](https://mlsanity.com/paper/2303.02891/) (2023)
- [Learning a Universal Human Prior for Dexterous Manipulation from Human Preference](https://mlsanity.com/paper/2304.04602/) (2023)
- [Solving NLP Problems through Human-System Collaboration: A Discussion-based Approach](https://mlsanity.com/paper/2305.11789/) (2023)
- [A Shared Low-Rank Adaptation Approach to Personalized RLHF](https://mlsanity.com/paper/2503.19201/) (2025)
- [Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2507.04340/) (2025)
- [On The Global Convergence Of Online RLHF With Neural Parametrization](https://mlsanity.com/paper/2410.15610/) (2024)
- [Behavioural Cloning in VizDoom](https://mlsanity.com/paper/2401.03993/) (2024)
- [Evolutionary Retrofitting](https://mlsanity.com/paper/2410.11330/) (2024)
- [Inclusive Artificial Intelligence](https://mlsanity.com/paper/2212.12633/) (2022)
- [Aligning Agents like Large Language Models](https://mlsanity.com/paper/2406.04208/) (2024)
- [Conditional Multi-Stage Failure Recovery for Embodied Agents](https://mlsanity.com/paper/2507.06016/) (2025)
- [ICC: Quantifying Image Caption Concreteness for Multimodal Dataset Curation](https://mlsanity.com/paper/2403.01306/) (2024)
- [Inducing Robustness in a 2 Dimensional Direct Preference Optimization Paradigm](https://mlsanity.com/paper/2505.01706/) (2025)

## Abstract (arXiv)

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon simulated, embodied agents trained to a base level of competency with imitation learning. First, we collected data of humans interacting with agents in a simulated 3D world. We then asked annotators to record moments where they believed that agents either progressed toward or regressed from their human-instructed goal. Using this annotation data we leveraged a novel method - which we call "Inter-temporal Bradley-Terry" (IBT) modelling - to build a reward model that captures human judgments. Agents trained to optimise rewards delivered from IBT reward models improved with respect to all of our metrics, including subsequent human judgment during live interactions with agents. Altogether our results demonstrate how one can successfully leverage human judgments to improve agent behaviour, allowing us to use reinforcement learning in complex, embodied domains without programmatic reward functions. Videos of agent behaviour may be found at https://youtu.be/v_Z9F2_eKk4.
