# DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata

arXiv: https://arxiv.org/abs/2211.11417 · HTML: https://mlsanity.com/paper/2211.11417/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 32 references that are in the map.
- First posted on arXiv 21 Nov 2022.

## Builds on (most cited first, 11 of 11)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Describing Textures in the Wild](https://mlsanity.com/paper/1311.3618/) (2013)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses](https://mlsanity.com/paper/1701.08893/) (2017)
- [Positional Encoding as Spatial Inductive Bias in GANs](https://mlsanity.com/paper/2012.05217/) (2020)
- [Animating Pictures with Eulerian Motion Fields](https://mlsanity.com/paper/2011.15128/) (2020)
- [Cellular automata as convolutional neural networks](https://mlsanity.com/paper/1809.02942/) (2018)
- [Two-Stream Convolutional Networks for Dynamic Texture Synthesis](https://mlsanity.com/paper/1706.06982/) (2017)
- [μNCA: Texture Generation with Ultra-Compact Neural Cellular Automata](https://mlsanity.com/paper/2111.13545/) (2021)
- [Synthesising Dynamic Textures using Convolutional Neural Networks](https://mlsanity.com/paper/1702.07006/) (2017)
- [Dynamic Texture Synthesis by Incorporating Long-range Spatial and Temporal Correlations](https://mlsanity.com/paper/2104.05940/) (2021)

## Built on by (most cited first, 18 of 18)

- [REST: Efficient and Accelerated EEG Seizure Analysis through Residual State Updates](https://mlsanity.com/paper/2406.16906/) (2024)
- [Mesh Neural Cellular Automata](https://mlsanity.com/paper/2311.02820/) (2023)
- [Frequency-Time Diffusion with Neural Cellular Automata](https://mlsanity.com/paper/2401.06291/) (2024)
- [CAX: Cellular Automata Accelerated in JAX](https://mlsanity.com/paper/2410.02651/) (2024)
- [NoiseNCA: Noisy Seed Improves Spatio-Temporal Continuity of Neural Cellular Automata](https://mlsanity.com/paper/2404.06279/) (2024)
- [Learning Locally Interacting Discrete Dynamical Systems: Towards Data-Efficient and Scalable Prediction](https://mlsanity.com/paper/2404.06460/) (2024)
- [Neural Cellular Automata: From Cells to Pixels](https://mlsanity.com/paper/2506.22899/) (2025)
- [AdaNCA: Neural Cellular Automata As Adaptors For More Robust Vision Transformer](https://mlsanity.com/paper/2406.08298/) (2024)
- [An Organism Starts with a Single Pix-Cell: A Neural Cellular Diffusion for High-Resolution Image Synthesis](https://mlsanity.com/paper/2407.03018/) (2024)
- [StyleCineGAN: Landscape Cinemagraph Generation using a Pre-trained StyleGAN](https://mlsanity.com/paper/2403.14186/) (2024)
- [rNCA: Self-Repairing Segmentation Masks](https://mlsanity.com/paper/2512.13397/) (2025)
- [Neural Particle Automata: Learning Self-Organizing Particle Dynamics](https://mlsanity.com/paper/2601.16096/) (2026)
- [Emergent Dynamics in Neural Cellular Automata](https://mlsanity.com/paper/2404.06406/) (2024)
- [Multi-Texture Synthesis through Signal Responsive Neural Cellular Automata](https://mlsanity.com/paper/2407.05991/) (2024)
- [Neural Differential Appearance Equations](https://mlsanity.com/paper/2410.07128/) (2024)
- [Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report](https://mlsanity.com/paper/2412.14085/) (2024)
- [Applications of Neural Cellular Automata: State of the Art, Challenges and Opportunities](https://mlsanity.com/paper/2609.24595/) (2026)
- [Where Does Randomness Matter in Neural Cellular Automata?](https://mlsanity.com/paper/2609.36797/) (2026)

## Abstract (arXiv)

Current Dynamic Texture Synthesis (DyTS) models can synthesize realistic videos. However, they require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis process. We propose Dynamic Neural Cellular Automata (DyNCA), a framework for real-time and controllable dynamic texture synthesis. Our method is built upon the recently introduced NCA models and can synthesize infinitely long and arbitrary-sized realistic video textures in real time. We quantitatively and qualitatively evaluate our model and show that our synthesized videos appear more realistic than the existing results. We improve the SOTA DyTS performance by 2~ 4 orders of magnitude. Moreover, our model offers several real-time video controls including motion speed, motion direction, and an editing brush tool. We exhibit our trained models in an online interactive demo that runs on local hardware and is accessible on personal computers and smartphones.
