# Recovering Fine Details for Neural Implicit Surface Reconstruction

arXiv: https://arxiv.org/abs/2211.11320 · HTML: https://mlsanity.com/paper/2211.11320/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 21 Nov 2022.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness](https://mlsanity.com/paper/1911.12012/) (2019)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [Learning Signed Distance Field for Multi-view Surface Reconstruction](https://mlsanity.com/paper/2108.09964/) (2021)
- [Critical Regularizations for Neural Surface Reconstruction in the Wild](https://mlsanity.com/paper/2206.03087/) (2022)

## Built on by (most cited first, 15 of 15)

- [GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction](https://mlsanity.com/paper/2509.18090/) (2025)
- [NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2408.10178/) (2024)
- [H2O-SDF: Two-phase Learning for 3D Indoor Reconstruction using Object Surface Fields](https://mlsanity.com/paper/2402.08138/) (2024)
- [Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surface](https://mlsanity.com/paper/2303.00050/) (2023)
- [Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction](https://mlsanity.com/paper/2411.06602/) (2024)
- [PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2401.12751/) (2024)
- [McGrids: Monte Carlo-Driven Adaptive Grids for Iso-Surface Extraction](https://mlsanity.com/paper/2409.06710/) (2024)
- [RaNeuS: Ray-adaptive Neural Surface Reconstruction](https://mlsanity.com/paper/2406.09801/) (2024)
- [Improving Neural Surface Reconstruction with Feature Priors from Multi-View Image](https://mlsanity.com/paper/2408.02079/) (2024)
- [HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity](https://mlsanity.com/paper/2506.23854/) (2025)
- [NoPose-NeuS: Jointly Optimizing Camera Poses with Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2312.15238/) (2023)
- [High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality](https://mlsanity.com/paper/2409.13158/) (2024)
- [Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency](https://mlsanity.com/paper/2410.07597/) (2024)
- [PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty](https://mlsanity.com/paper/2604.17831/) (2026)
- [Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction](https://mlsanity.com/paper/2608.11938/) (2026)

## Abstract (arXiv)

Recent works on implicit neural representations have made significant strides. Learning implicit neural surfaces using volume rendering has gained popularity in multi-view reconstruction without 3D supervision. However, accurately recovering fine details is still challenging, due to the underlying ambiguity of geometry and appearance representation. In this paper, we present D-NeuS, a volume rendering-base neural implicit surface reconstruction method capable to recover fine geometry details, which extends NeuS by two additional loss functions targeting enhanced reconstruction quality. First, we encourage the rendered surface points from alpha compositing to have zero signed distance values, alleviating the geometry bias arising from transforming SDF to density for volume rendering. Second, we impose multi-view feature consistency on the surface points, derived by interpolating SDF zero-crossings from sampled points along rays. Extensive quantitative and qualitative results demonstrate that our method reconstructs high-accuracy surfaces with details, and outperforms the state of the art.
