# Efficient Representations of Object Geometry for Reinforcement Learning of Interactive Grasping Policies

arXiv: https://arxiv.org/abs/2211.10957 · HTML: https://mlsanity.com/paper/2211.10957/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 20 Nov 2022.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects](https://mlsanity.com/paper/1809.10790/) (2018)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter](https://mlsanity.com/paper/2101.01132/) (2021)
- [Factory: Fast Contact for Robotic Assembly](https://mlsanity.com/paper/2205.03532/) (2022)
- [Learning Generalizable Dexterous Manipulation from Human Grasp Affordance](https://mlsanity.com/paper/2204.02320/) (2022)
- [Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning](https://mlsanity.com/paper/2111.03062/) (2021)
- [Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods](https://mlsanity.com/paper/1802.10264/) (2018)
- [Robust and Accurate Superquadric Recovery: a Probabilistic Approach](https://mlsanity.com/paper/2111.14517/) (2021)
- [Robotic Grasping using Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04499/) (2020)
- [Robotic Grasping from Classical to Modern: A Survey](https://mlsanity.com/paper/2202.03631/) (2022)
- [Volumetric-based Contact Point Detection for 7-DoF Grasping](https://mlsanity.com/paper/2209.06675/) (2022)
- [Contextual Reinforcement Learning of Visuo-tactile Multi-fingered Grasping Policies](https://mlsanity.com/paper/1911.09233/) (2019)

## Built on by (most cited first, 2 of 2)

- [Grasp Anything: Combining Teacher-Augmented Policy Gradient Learning with Instance Segmentation to Grasp Arbitrary Objects](https://mlsanity.com/paper/2403.10187/) (2024)
- [Learning Generalizable Tool Use with Non-rigid Grasp-pose Registration](https://mlsanity.com/paper/2307.16499/) (2023)

## Abstract (arXiv)

Grasping objects of different shapes and sizes - a foundational, effortless skill for humans - remains a challenging task in robotics. Although model-based approaches can predict stable grasp configurations for known object models, they struggle to generalize to novel objects and often operate in a non-interactive open-loop manner. In this work, we present a reinforcement learning framework that learns the interactive grasping of various geometrically distinct real-world objects by continuously controlling an anthropomorphic robotic hand. We explore several explicit representations of object geometry as input to the policy. Moreover, we propose to inform the policy implicitly through signed distances and show that this is naturally suited to guide the search through a shaped reward component. Finally, we demonstrate that the proposed framework is able to learn even in more challenging conditions, such as targeted grasping from a cluttered bin. Necessary pre-grasping behaviors such as object reorientation and utilization of environmental constraints emerge in this case. Videos of learned interactive policies are available at https://maltemosbach.github. io/geometry_aware_grasping_policies.
