# IC3D: Image-Conditioned 3D Diffusion for Shape Generation

arXiv: https://arxiv.org/abs/2211.10865 · HTML: https://mlsanity.com/paper/2211.10865/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 47 of its 55 references that are in the map.
- First posted on arXiv 20 Nov 2022.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 47)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Score-based Generative Modeling in Latent Space](https://mlsanity.com/paper/2106.05931/) (2021)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Point-Voxel CNN for Efficient 3D Deep Learning](https://mlsanity.com/paper/1907.03739/) (2019)
- [Revisiting Classifier Two-Sample Tests](https://mlsanity.com/paper/1610.06545/) (2016)

## Built on by (most cited first, 5 of 5)

- [Query2CAD: Generating CAD models using natural language queries](https://mlsanity.com/paper/2406.00144/) (2024)
- [Multi-modal Machine Learning in Engineering Design: A Review and Future Directions](https://mlsanity.com/paper/2302.10909/) (2023)
- [Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction](https://mlsanity.com/paper/2505.13091/) (2025)
- [No Captions, No Problem: Captionless 3D-CLIP Alignment with Hard Negatives via CLIP Knowledge and LLMs](https://mlsanity.com/paper/2406.02202/) (2024)
- [Survey on Controlable Image Synthesis with Deep Learning](https://mlsanity.com/paper/2307.10275/) (2023)

## Abstract (arXiv)

In recent years, Denoising Diffusion Probabilistic Models (DDPMs) have demonstrated exceptional performance in various 2D generative tasks. Following this success, DDPMs have been extended to 3D shape generation, surpassing previous methodologies in this domain. While many of these models are unconditional, some have explored the potential of using guidance from different modalities. In particular, image guidance for 3D generation has been explored through the utilization of CLIP embeddings. However, these embeddings are designed to align images and text, and do not necessarily capture the specific details needed for shape generation. To address this limitation and enhance image-guided 3D DDPMs with augmented 3D understanding, we introduce CISP (Contrastive Image-Shape Pre-training), obtaining a well-structured image-shape joint embedding space. Building upon CISP, we then introduce IC3D, a DDPM that harnesses CISP's guidance for 3D shape generation from single-view images. This generative diffusion model outperforms existing benchmarks in both quality and diversity of generated 3D shapes. Moreover, despite IC3D's generative nature, its generated shapes are preferred by human evaluators over a competitive single-view 3D reconstruction model. These properties contribute to a coherent embedding space, enabling latent interpolation and conditioned generation also from out-of-distribution images. We find IC3D able to generate coherent and diverse completions also when presented with occluded views, rendering it applicable in controlled real-world scenarios.
