# Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation

arXiv: https://arxiv.org/abs/2211.10861 · HTML: https://mlsanity.com/paper/2211.10861/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 68 references that are in the map.
- First posted on arXiv 20 Nov 2022.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Meta-Learning with Latent Embedding Optimization](https://mlsanity.com/paper/1807.05960/) (2018)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Learning to Optimize Via Posterior Sampling](https://mlsanity.com/paper/1301.2609/) (2013)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning](https://mlsanity.com/paper/1910.08348/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Meta-Learning Probabilistic Inference For Prediction](https://mlsanity.com/paper/1805.09921/) (2018)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Infinite Mixture Prototypes for Few-Shot Learning](https://mlsanity.com/paper/1902.04552/) (2019)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [ProMP: Proximal Meta-Policy Search](https://mlsanity.com/paper/1810.06784/) (2018)
- [On the Expressivity of Markov Reward](https://mlsanity.com/paper/2111.00876/) (2021)
- [Meta-Q-Learning](https://mlsanity.com/paper/1910.00125/) (2019)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrifices](https://mlsanity.com/paper/2008.02790/) (2020)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)

## Built on by (most cited first, 4 of 4)

- [Offline Meta Reinforcement Learning with In-Distribution Online Adaptation](https://mlsanity.com/paper/2305.19529/) (2023)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Task-Aware Virtual Training: Enhancing Generalization in Meta-Reinforcement Learning for Out-of-Distribution Tasks](https://mlsanity.com/paper/2502.02834/) (2025)
- [On First-Order Meta-Reinforcement Learning with Moreau Envelopes](https://mlsanity.com/paper/2305.12216/) (2023)

## Abstract (arXiv)

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance.
