# VarietySound: Timbre-Controllable Video to Sound Generation via Unsupervised Information Disentanglement

arXiv: https://arxiv.org/abs/2211.10666 · HTML: https://mlsanity.com/paper/2211.10666/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 19 Nov 2022.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogram](https://mlsanity.com/paper/1910.11480/) (2019)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Large Scale Adversarial Representation Learning](https://mlsanity.com/paper/1907.02544/) (2019)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [AUTOVC: Zero-Shot Voice Style Transfer with Only Autoencoder Loss](https://mlsanity.com/paper/1905.05879/) (2019)
- [ProDiff: Progressive Fast Diffusion Model For High-Quality Text-to-Speech](https://mlsanity.com/paper/2207.06389/) (2022)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [FastDiff: A Fast Conditional Diffusion Model for High-Quality Speech Synthesis](https://mlsanity.com/paper/2204.09934/) (2022)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Learning to Decompose and Disentangle Representations for Video Prediction](https://mlsanity.com/paper/1806.04166/) (2018)
- [Federated Learning with Label Distribution Skew via Logits Calibration](https://mlsanity.com/paper/2209.00189/) (2022)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Unsupervised Speech Decomposition via Triple Information Bottleneck](https://mlsanity.com/paper/2004.11284/) (2020)
- [Learning Sight from Sound: Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1712.07271/) (2017)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [Multi-Singer: Fast Multi-Singer Singing Voice Vocoder With A Large-Scale Corpus](https://mlsanity.com/paper/2112.10358/) (2021)
- [Bilateral Denoising Diffusion Models](https://mlsanity.com/paper/2108.11514/) (2021)
- [TranSpeech: Speech-to-Speech Translation With Bilateral Perturbation](https://mlsanity.com/paper/2205.12523/) (2022)
- [Multi-SpectroGAN: High-Diversity and High-Fidelity Spectrogram Generation with Adversarial Style Combination for Speech Synthesis](https://mlsanity.com/paper/2012.07267/) (2020)
- [SingGAN: Generative Adversarial Network For High-Fidelity Singing Voice Generation](https://mlsanity.com/paper/2110.07468/) (2021)
- [Meta-RangeSeg: LiDAR Sequence Semantic Segmentation Using Multiple Feature Aggregation](https://mlsanity.com/paper/2202.13377/) (2022)
- [GenerSpeech: Towards Style Transfer for Generalizable Out-Of-Domain Text-to-Speech](https://mlsanity.com/paper/2205.07211/) (2022)

## Built on by (most cited first, 11 of 11)

- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis](https://mlsanity.com/paper/2401.09294/) (2024)
- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [OpenSR: Open-Modality Speech Recognition via Maintaining Multi-Modality Alignment](https://mlsanity.com/paper/2306.06410/) (2023)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [A Demand-Driven Perspective on Generative Audio AI](https://mlsanity.com/paper/2307.04292/) (2023)
- [SonicVisionLM: Playing Sound with Vision Language Models](https://mlsanity.com/paper/2401.04394/) (2024)
- [Smooth-Foley: Creating Continuous Sound for Video-to-Audio Generation Under Semantic Guidance](https://mlsanity.com/paper/2412.18157/) (2024)
- [Hear What Matters! Text-conditioned Selective Video-to-Audio Generation](https://mlsanity.com/paper/2512.02650/) (2025)
- [FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders](https://mlsanity.com/paper/2510.05829/) (2025)
- [HarmoniDPO: Video-guided Audio Generation via Preference-Optimized Diffusion](https://mlsanity.com/paper/2608.11913/) (2026)

## Abstract (arXiv)

Video to sound generation aims to generate realistic and natural sound given a video input. However, previous video-to-sound generation methods can only generate a random or average timbre without any controls or specializations of the generated sound timbre, leading to the problem that people cannot obtain the desired timbre under these methods sometimes. In this paper, we pose the task of generating sound with a specific timbre given a video input and a reference audio sample. To solve this task, we disentangle each target sound audio into three components: temporal information, acoustic information, and background information. We first use three encoders to encode these components respectively: 1) a temporal encoder to encode temporal information, which is fed with video frames since the input video shares the same temporal information as the original audio; 2) an acoustic encoder to encode timbre information, which takes the original audio as input and discards its temporal information by a temporal-corrupting operation; and 3) a background encoder to encode the residual or background sound, which uses the background part of the original audio as input. To make the generated result achieve better quality and temporal alignment, we also adopt a mel discriminator and a temporal discriminator for the adversarial training. Our experimental results on the VAS dataset demonstrate that our method can generate high-quality audio samples with good synchronization with events in video and high timbre similarity with the reference audio.
