# Exploring through Random Curiosity with General Value Functions

arXiv: https://arxiv.org/abs/2211.10282 · HTML: https://mlsanity.com/paper/2211.10282/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 83 references that are in the map.
- First posted on arXiv 18 Nov 2022.

## Builds on (most cited first, 30 of 42)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Deep Image Prior](https://mlsanity.com/paper/1711.10925/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Aleatoric and Epistemic Uncertainty in Machine Learning: An Introduction to Concepts and Methods](https://mlsanity.com/paper/1910.09457/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [DEUP: Direct Epistemic Uncertainty Prediction](https://mlsanity.com/paper/2102.08501/) (2021)
- [PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning](https://mlsanity.com/paper/2007.08459/) (2020)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Reinforcement Learning, Bit by Bit](https://mlsanity.com/paper/2103.04047/) (2021)
- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [Tactical Optimism and Pessimism for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.03765/) (2021)
- [A Geometric Perspective on Optimal Representations for Reinforcement Learning](https://mlsanity.com/paper/1901.11530/) (2019)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Discovery of Useful Questions as Auxiliary Tasks](https://mlsanity.com/paper/1909.04607/) (2019)

## Built on by (most cited first, 10 of 10)

- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [MIMEx: Intrinsic Rewards from Masked Input Modeling](https://mlsanity.com/paper/2305.08932/) (2023)
- [Settling Decentralized Multi-Agent Coordinated Exploration by Novelty Sharing](https://mlsanity.com/paper/2402.02097/) (2024)
- [Random Latent Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/2407.13755/) (2024)
- [Learning One Abstract Bit at a Time Through Self-Invented Experiments Encoded as Neural Networks](https://mlsanity.com/paper/2212.14374/) (2022)
- [Finite-time Convergence Analysis of Actor-Critic with Evolving Reward](https://mlsanity.com/paper/2510.12334/) (2025)
- [Training on Irrelevant States Implies Data Augmentation: Generalization in Contextual MDPs](https://mlsanity.com/paper/2410.03565/) (2024)
- [SLOPE: Optimistic Potential Landscape Shaping for Model-based Reinforcement Learning](https://mlsanity.com/paper/2602.03201/) (2026)
- [Explore-Go: Leveraging Exploration for Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2406.08069/) (2024)

## Abstract (arXiv)

Efficient exploration in reinforcement learning is a challenging problem commonly addressed through intrinsic rewards. Recent prominent approaches are based on state novelty or variants of artificial curiosity. However, directly applying them to partially observable environments can be ineffective and lead to premature dissipation of intrinsic rewards. Here we propose random curiosity with general value functions (RC-GVF), a novel intrinsic reward function that draws upon connections between these distinct approaches. Instead of using only the current observation's novelty or a curiosity bonus for failing to predict precise environment dynamics, RC-GVF derives intrinsic rewards through predicting temporally extended general value functions. We demonstrate that this improves exploration in a hard-exploration diabolical lock problem. Furthermore, RC-GVF significantly outperforms previous methods in the absence of ground-truth episodic counts in the partially observable MiniGrid environments. Panoramic observations on MiniGrid further boost RC-GVF's performance such that it is competitive to baselines exploiting privileged information in form of episodic counts.
