# Credit-cognisant reinforcement learning for multi-agent cooperation

arXiv: https://arxiv.org/abs/2211.10100 · HTML: https://mlsanity.com/paper/2211.10100/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 33 references that are in the map.
- First posted on arXiv 18 Nov 2022.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Nonparametric regression using deep neural networks with ReLU activation function](https://mlsanity.com/paper/1708.06633/) (2017)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Guided Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1709.06011/) (2017)
- [Data-driven battery operation for energy arbitrage using rainbow deep reinforcement learning](https://mlsanity.com/paper/2106.06061/) (2021)
- [Renewable energy integration and microgrid energy trading using multi-agent deep reinforcement learning](https://mlsanity.com/paper/2111.10898/) (2021)
- [On Multi-Agent Learning in Team Sports Games](https://mlsanity.com/paper/1906.10124/) (2019)

## Abstract (arXiv)

Traditional multi-agent reinforcement learning (MARL) algorithms, such as independent Q-learning, struggle when presented with partially observable scenarios, and where agents are required to develop delicate action sequences. This is often the result of the reward for a good action only being available after other agents have taken theirs, and these actions are not credited accordingly. Recurrent neural networks have proven to be a viable solution strategy for solving these types of problems, resulting in significant performance increase when compared to other methods. In this paper, we explore a different approach and focus on the experiences used to update the action-value functions of each agent. We introduce the concept of credit-cognisant rewards (CCRs), which allows an agent to perceive the effect its actions had on the environment as well as on its co-agents. We show that by manipulating these experiences and constructing the reward contained within them to include the rewards received by all the agents within the same action sequence, we are able to improve significantly on the performance of independent deep Q-learning as well as deep recurrent Q-learning. We evaluate and test the performance of CCRs when applied to deep reinforcement learning techniques at the hands of a simplified version of the popular card game Hanabi.
