# 3d human motion generation from the text via gesture action classification and the autoregressive model

arXiv: https://arxiv.org/abs/2211.10003 · HTML: https://mlsanity.com/paper/2211.10003/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 26 references that are in the map.
- First posted on arXiv 18 Nov 2022.

## Builds on (most cited first, 20 of 20)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [ALBERT: A Lite BERT for Self-supervised Learning of Language Representations](https://mlsanity.com/paper/1909.11942/) (2019)
- [Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictions](https://mlsanity.com/paper/1712.05884/) (2017)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [An Evaluation Dataset for Intent Classification and Out-of-Scope Prediction](https://mlsanity.com/paper/1909.02027/) (2019)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [BERT for Joint Intent Classification and Slot Filling](https://mlsanity.com/paper/1902.10909/) (2019)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Deep Video Generation, Prediction and Completion of Human Action Sequences](https://mlsanity.com/paper/1711.08682/) (2017)
- [Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitions](https://mlsanity.com/paper/1912.10150/) (2019)
- [Structure-Aware Human-Action Generation](https://mlsanity.com/paper/2007.01971/) (2020)
- [GlocalNet: Class-aware Long-term Human Motion Synthesis](https://mlsanity.com/paper/2012.10744/) (2020)
- [Self-Adversarially Learned Bayesian Sampling](https://mlsanity.com/paper/1811.08929/) (2018)

## Built on by (most cited first, 1 of 1)

- [MPE4G: Multimodal Pretrained Encoder for Co-Speech Gesture Generation](https://mlsanity.com/paper/2305.15740/) (2023)

## Abstract (arXiv)

In this paper, a deep learning-based model for 3D human motion generation from the text is proposed via gesture action classification and an autoregressive model. The model focuses on generating special gestures that express human thinking, such as waving and nodding. To achieve the goal, the proposed method predicts expression from the sentences using a text classification model based on a pretrained language model and generates gestures using the gate recurrent unit-based autoregressive model. Especially, we proposed the loss for the embedding space for restoring raw motions and generating intermediate motions well. Moreover, the novel data augmentation method and stop token are proposed to generate variable length motions. To evaluate the text classification model and 3D human motion generation model, a gesture action classification dataset and action-based gesture dataset are collected. With several experiments, the proposed method successfully generates perceptually natural and realistic 3D human motion from the text. Moreover, we verified the effectiveness of the proposed method using a public-available action recognition dataset to evaluate cross-dataset generalization performance.
