# Boosting Object Representation Learning via Motion and Object Continuity

arXiv: https://arxiv.org/abs/2211.09771 · HTML: https://mlsanity.com/paper/2211.09771/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 88 references that are in the map.
- First posted on arXiv 16 Nov 2022.

## Builds on (most cited first, 30 of 59)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [Concept Bottleneck Models](https://mlsanity.com/paper/2007.04612/) (2020)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Data-Efficient Image Recognition with Contrastive Predictive Coding](https://mlsanity.com/paper/1905.09272/) (2019)
- [Object Detection in 20 Years: A Survey](https://mlsanity.com/paper/1905.05055/) (2019)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [One weird trick for parallelizing convolutional neural networks](https://mlsanity.com/paper/1404.5997/) (2014)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [On the Binding Problem in Artificial Neural Networks](https://mlsanity.com/paper/2012.05208/) (2020)
- [GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations](https://mlsanity.com/paper/1907.13052/) (2019)
- [Bridging the Gap to Real-World Object-Centric Learning](https://mlsanity.com/paper/2209.14860/) (2022)
- [Attend, Infer, Repeat: Fast Scene Understanding with Generative Models](https://mlsanity.com/paper/1603.08575/) (2016)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [Self-supervised Video Object Segmentation by Motion Grouping](https://mlsanity.com/paper/2104.07658/) (2021)
- [Illiterate DALL-E Learns to Compose](https://mlsanity.com/paper/2110.11405/) (2021)

## Built on by (most cited first, 17 of 17)

- [Interpretable and Explainable Logical Policies via Neurally Guided Symbolic Abstraction](https://mlsanity.com/paper/2306.01439/) (2023)
- [OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments](https://mlsanity.com/paper/2306.08649/) (2023)
- [Interpretable Concept Bottlenecks to Align Reinforcement Learning Agents](https://mlsanity.com/paper/2401.05821/) (2024)
- [Pix2Code: Learning to Compose Neural Visual Concepts as Programs](https://mlsanity.com/paper/2402.08280/) (2024)
- [Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning](https://mlsanity.com/paper/2405.14956/) (2024)
- [End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations](https://mlsanity.com/paper/2403.12451/) (2024)
- [Neural Concept Binder](https://mlsanity.com/paper/2406.09949/) (2024)
- [BlendRL: A Framework for Merging Symbolic and Neural Policy Learning](https://mlsanity.com/paper/2410.11689/) (2024)
- [HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning](https://mlsanity.com/paper/2406.03997/) (2024)
- [EXPIL: Explanatory Predicate Invention for Learning in Games](https://mlsanity.com/paper/2406.06107/) (2024)
- [Interpretable end-to-end Neurosymbolic Reinforcement Learning agents](https://mlsanity.com/paper/2410.14371/) (2024)
- [Better Decisions through the Right Causal World Model](https://mlsanity.com/paper/2504.07257/) (2025)
- [Efficient Reinforcement Learning Through Adaptively Pretrained Visual Encoder](https://mlsanity.com/paper/2502.05555/) (2025)
- [Deep Reinforcement Learning via Object-Centric Attention](https://mlsanity.com/paper/2504.03024/) (2025)
- [Towards a Research Community in Interpretable Reinforcement Learning: the InterpPol Workshop](https://mlsanity.com/paper/2404.10906/) (2024)
- [OCALM: Object-Centric Assessment with Language Models](https://mlsanity.com/paper/2406.16748/) (2024)
- [GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning](https://mlsanity.com/paper/2604.16871/) (2026)

## Abstract (arXiv)

Recent unsupervised multi-object detection models have shown impressive performance improvements, largely attributed to novel architectural inductive biases. Unfortunately, they may produce suboptimal object encodings for downstream tasks. To overcome this, we propose to exploit object motion and continuity, i.e., objects do not pop in and out of existence. This is accomplished through two mechanisms: (i) providing priors on the location of objects through integration of optical flow, and (ii) a contrastive object continuity loss across consecutive image frames. Rather than developing an explicit deep architecture, the resulting Motion and Object Continuity (MOC) scheme can be instantiated using any baseline object detection model. Our results show large improvements in the performances of a SOTA model in terms of object discovery, convergence speed and overall latent object representations, particularly for playing Atari games. Overall, we show clear benefits of integrating motion and object continuity for downstream tasks, moving beyond object representation learning based only on reconstruction.
