# Egocentric Hand-object Interaction Detection

arXiv: https://arxiv.org/abs/2211.09067 · HTML: https://mlsanity.com/paper/2211.09067/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 28 references that are in the map.
- First posted on arXiv 16 Nov 2022.

## Builds on (most cited first, 14 of 14)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [Two-hand Global 3D Pose Estimation Using Monocular RGB](https://mlsanity.com/paper/2006.01320/) (2020)

## Abstract (arXiv)

In this paper, we propose a method to jointly determine the status of hand-object interaction. This is crucial for egocentric human activity understanding and interaction. From a computer vision perspective, we believe that determining whether a hand is interacting with an object depends on whether there is an interactive hand pose and whether the hand is touching the object. Thus, we extract the hand pose, hand-object masks to jointly determine the interaction status. In order to solve the problem of hand pose estimation due to in-hand object occlusion, we use a multi-cam system to capture hand pose data from multiple perspectives. We evaluate and compare our method with the most recent work from Shan et al. citeShan20 on selected images from EPIC-KITCHENS citedamen2018scaling dataset and achieve 89% accuracy on HOI (hand-object interaction) detection which is comparative to Shan's (92%). However, for real-time performance, our method can run over 30 FPS which is much more efficient than Shan's (1~2 FPS). A demo can be found from https://www.youtube.com/watch?v=XVj3zBuynmQ
