# Asynchronous Gradient Play in Zero-Sum Multi-agent Games

arXiv: https://arxiv.org/abs/2211.08980 · HTML: https://mlsanity.com/paper/2211.08980/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 44 references that are in the map.
- First posted on arXiv 16 Nov 2022.

## Builds on (most cited first, 26 of 26)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularization](https://mlsanity.com/paper/2007.06558/) (2020)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Stochastic Bandit Models for Delayed Conversions](https://mlsanity.com/paper/1706.09186/) (2017)
- [Advances in Asynchronous Parallel and Distributed Optimization](https://mlsanity.com/paper/2006.13838/) (2020)
- [Online Learning with Optimism and Delay](https://mlsanity.com/paper/2106.06885/) (2021)
- [On Last-Iterate Convergence Beyond Zero-Sum Games](https://mlsanity.com/paper/2203.12056/) (2022)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [An Asynchronous Parallel Stochastic Coordinate Descent Algorithm](https://mlsanity.com/paper/1311.1873/) (2013)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Multi-Agent Online Optimization with Delays: Asynchronicity, Adaptivity, and Optimism](https://mlsanity.com/paper/2012.11579/) (2020)
- [Asynchronous Stochastic Coordinate Descent: Parallelism and Convergence Properties](https://mlsanity.com/paper/1403.3862/) (2014)
- [Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality](https://mlsanity.com/paper/2106.12928/) (2021)
- [Bandit Online Learning with Unknown Delays](https://mlsanity.com/paper/1807.03205/) (2018)
- [Effective Federated Adaptive Gradient Methods with Non-IID Decentralized Data](https://mlsanity.com/paper/2009.06557/) (2020)
- [Online Strongly Convex Optimization with Unknown Delays](https://mlsanity.com/paper/2103.11354/) (2021)
- [Taming Convergence for Asynchronous Stochastic Gradient Descent with Unbounded Delay in Non-Convex Learning](https://mlsanity.com/paper/1805.09470/) (2018)
- [Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games](https://mlsanity.com/paper/2106.03579/) (2021)
- [Decentralized Nash Equilibria Learning for Online Game with Bandit Feedback](https://mlsanity.com/paper/2204.09467/) (2022)
- [Oleft(1/Tright) Time-Average Convergence in a Generalization of Multiagent Zero-Sum Games](https://mlsanity.com/paper/2110.02482/) (2021)

## Built on by (most cited first, 5 of 5)

- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Fast Computation of Optimal Transport via Entropy-Regularized Extragradient Methods](https://mlsanity.com/paper/2301.13006/) (2023)
- [Finite-Sample Guarantees for Learning Dynamics in Zero-Sum Polymatrix Games](https://mlsanity.com/paper/2407.20128/) (2024)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)
- [Last Iterate Convergence in Monotone Mean Field Games](https://mlsanity.com/paper/2410.05127/) (2024)

## Abstract (arXiv)

Finding equilibria via gradient play in competitive multi-agent games has been attracting a growing amount of attention in recent years, with emphasis on designing efficient strategies where the agents operate in a decentralized and symmetric manner with guaranteed convergence. While significant efforts have been made in understanding zero-sum two-player matrix games, the performance in zero-sum multi-agent games remains inadequately explored, especially in the presence of delayed feedbacks, leaving the scalability and resiliency of gradient play open to questions. In this paper, we make progress by studying asynchronous gradient plays in zero-sum polymatrix games under delayed feedbacks. We first establish that the last iterate of entropy-regularized optimistic multiplicative weight updates (OMWU) method converges linearly to the quantal response equilibrium (QRE), the solution concept under bounded rationality, in the absence of delays. While the linear convergence continues to hold even when the feedbacks are randomly delayed under mild statistical assumptions, it converges at a noticeably slower rate due to a smaller tolerable range of learning rates. Moving beyond, we demonstrate entropy-regularized OMWU -- by adopting two-timescale learning rates in a delay-aware manner -- enjoys faster last-iterate convergence under fixed delays, and continues to converge provably even when the delays are arbitrarily bounded in an average-iterate manner. Our methods also lead to finite-time guarantees to approximate the Nash equilibrium (NE) by moderating the amount of regularization. To the best of our knowledge, this work is the first that aims to understand asynchronous gradient play in zero-sum polymatrix games under a wide range of delay assumptions, highlighting the role of learning rates separation.
