# Challenges in creative generative models for music: a divergence maximization perspective

arXiv: https://arxiv.org/abs/2211.08856 · HTML: https://mlsanity.com/paper/2211.08856/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 67 references that are in the map.
- First posted on arXiv 16 Nov 2022.

## Builds on (most cited first, 30 of 37)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Meta-Learning with Latent Embedding Optimization](https://mlsanity.com/paper/1807.05960/) (2018)
- [WaveGlow: A Flow-based Generative Network for Speech Synthesis](https://mlsanity.com/paper/1811.00002/) (2018)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Continual learning with hypernetworks](https://mlsanity.com/paper/1906.00695/) (2019)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [Neural Style Transfer: A Review](https://mlsanity.com/paper/1705.04058/) (2017)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [Task-Agnostic Meta-Learning for Few-shot Learning](https://mlsanity.com/paper/1805.07722/) (2018)
- [A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music](https://mlsanity.com/paper/1803.05428/) (2018)
- [Pros and Cons of GAN Evaluation Measures: New Developments](https://mlsanity.com/paper/2103.09396/) (2021)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Onsets and Frames: Dual-Objective Piano Transcription](https://mlsanity.com/paper/1710.11153/) (2017)
- [RAVE: A variational autoencoder for fast and high-quality neural audio synthesis](https://mlsanity.com/paper/2111.05011/) (2021)
- [Deep Learning Techniques for Music Generation -- A Survey](https://mlsanity.com/paper/1709.01620/) (2017)
- [From optimal transport to generative modeling: the VEGAN cookbook](https://mlsanity.com/paper/1705.07642/) (2017)
- [SING: Symbol-to-Instrument Neural Generator](https://mlsanity.com/paper/1810.09785/) (2018)
- [A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences](https://mlsanity.com/paper/2001.04460/) (2020)
- [Creativity and Machine Learning: A Survey](https://mlsanity.com/paper/2104.02726/) (2021)
- [GAN and VAE from an Optimal Transport Point of View](https://mlsanity.com/paper/1706.01807/) (2017)
- [Catch-A-Waveform: Learning to Generate Audio from a Single Short Example](https://mlsanity.com/paper/2106.06426/) (2021)
- [Quantifying Creativity in Art Networks](https://mlsanity.com/paper/1506.00711/) (2015)
- [Generative timbre spaces: regularizing variational auto-encoders with perceptual metrics](https://mlsanity.com/paper/1805.08501/) (2018)
- [Active Divergence with Generative Deep Learning -- A Survey and Taxonomy](https://mlsanity.com/paper/2107.05599/) (2021)
- [A Survey on Audio Synthesis and Audio-Visual Multimodal Processing](https://mlsanity.com/paper/2108.00443/) (2021)

## Built on by (most cited first, 3 of 3)

- [The Ethical Implications of Generative Audio Models: A Systematic Literature Review](https://mlsanity.com/paper/2307.05527/) (2023)
- [The Homogenization Problem in LLMs: Towards Meaningful Diversity in AI Safety](https://mlsanity.com/paper/2601.06116/) (2026)
- [Fusing Memory and Attention: A study on LSTM, Transformer and Hybrid Architectures for Symbolic Music Generation](https://mlsanity.com/paper/2603.21282/) (2026)

## Abstract (arXiv)

The development of generative Machine Learning (ML) models in creative practices, enabled by the recent improvements in usability and availability of pre-trained models, is raising more and more interest among artists, practitioners and performers. Yet, the introduction of such techniques in artistic domains also revealed multiple limitations that escape current evaluation methods used by scientists. Notably, most models are still unable to generate content that lay outside of the domain defined by the training dataset. In this paper, we propose an alternative prospective framework, starting from a new general formulation of ML objectives, that we derive to delineate possible implications and solutions that already exist in the ML literature (notably for the audio and musical domain). We also discuss existing relations between generative models and computational creativity and how our framework could help address the lack of creativity in existing models.
