# Learning-Augmented Model-Based Planning for Visual Exploration

arXiv: https://arxiv.org/abs/2211.07898 · HTML: https://mlsanity.com/paper/2211.07898/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 39 references that are in the map.
- First posted on arXiv 15 Nov 2022.

## Builds on (most cited first, 28 of 28)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [Occupancy Anticipation for Efficient Exploration and Navigation](https://mlsanity.com/paper/2008.09285/) (2020)
- [No RL, No Simulation: Learning to Navigate without Navigating](https://mlsanity.com/paper/2110.09470/) (2021)
- [An Exploration of Embodied Visual Exploration](https://mlsanity.com/paper/2001.02192/) (2020)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Is Mapping Necessary for Realistic PointGoal Navigation?](https://mlsanity.com/paper/2206.00997/) (2022)
- [Iterative Vision-and-Language Navigation](https://mlsanity.com/paper/2210.03087/) (2022)
- [Uncertainty-driven Planner for Exploration and Navigation](https://mlsanity.com/paper/2202.11907/) (2022)
- [TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priors](https://mlsanity.com/paper/2207.10761/) (2022)
- [Learning View and Target Invariant Visual Servoing for Navigation](https://mlsanity.com/paper/2003.02327/) (2020)
- [Learning and Planning for Temporally Extended Tasks in Unknown Environments](https://mlsanity.com/paper/2104.10636/) (2021)

## Built on by (most cited first, 5 of 5)

- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [ForesightNav: Learning Scene Imagination for Efficient Exploration](https://mlsanity.com/paper/2504.16062/) (2025)
- [Comparison of Model-Free and Model-Based Learning-Informed Planning for PointGoal Navigation](https://mlsanity.com/paper/2212.08801/) (2022)
- [SemNav: A Model-Based Planner for Zero-Shot Object Goal Navigation Using Vision-Foundation Models](https://mlsanity.com/paper/2506.03516/) (2025)
- [DEUX: Active Exploration for Learning Unsupervised Depth Perception](https://mlsanity.com/paper/2310.06164/) (2023)

## Abstract (arXiv)

We consider the problem of time-limited robotic exploration in previously unseen environments where exploration is limited by a predefined amount of time. We propose a novel exploration approach using learning-augmented model-based planning. We generate a set of subgoals associated with frontiers on the current map and derive a Bellman Equation for exploration with these subgoals. Visual sensing and advances in semantic mapping of indoor scenes are exploited for training a deep convolutional neural network to estimate properties associated with each frontier: the expected unobserved area beyond the frontier and the expected timesteps (discretized actions) required to explore it. The proposed model-based planner is guaranteed to explore the whole scene if time permits. We thoroughly evaluate our approach on a large-scale pseudo-realistic indoor dataset (Matterport3D) with the Habitat simulator. We compare our approach with classical and more recent RL-based exploration methods. Our approach surpasses the greedy strategies by 2.1% and the RL-based exploration methods by 8.4% in terms of coverage.
