# Redeeming Intrinsic Rewards via Constrained Optimization

arXiv: https://arxiv.org/abs/2211.07627 · HTML: https://mlsanity.com/paper/2211.07627/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 14 Nov 2022.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Dynamic Weights in Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1809.07803/) (2018)
- [What Can Learned Intrinsic Rewards Capture?](https://mlsanity.com/paper/1912.05500/) (2019)
- [Meta-Learning for Multi-objective Reinforcement Learning](https://mlsanity.com/paper/1811.03376/) (2018)
- [Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration](https://mlsanity.com/paper/2107.08966/) (2021)
- [Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environment](https://mlsanity.com/paper/1908.02388/) (2019)
- [Decoupled Exploration and Exploitation Policies for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2101.09458/) (2021)
- [Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games](https://mlsanity.com/paper/1604.07095/) (2016)
- [Reward-Balancing for Statistical Spoken Dialogue Systems using Multi-objective Reinforcement Learning](https://mlsanity.com/paper/1707.06299/) (2017)

## Built on by (most cited first, 24 of 24)

- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [Curiosity-driven Red-teaming for Large Language Models](https://mlsanity.com/paper/2402.19464/) (2024)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [From Google Gemini to OpenAI Q* (Q-Star): A Survey of Reshaping the Generative Artificial Intelligence (AI) Research Landscape](https://mlsanity.com/paper/2312.10868/) (2023)
- [TGRL: An Algorithm for Teacher Guided Reinforcement Learning](https://mlsanity.com/paper/2307.03186/) (2023)
- [Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback](https://mlsanity.com/paper/2307.11049/) (2023)
- [Offline Retraining for Online RL: Decoupled Policy Learning to Mitigate Exploration Bias](https://mlsanity.com/paper/2310.08558/) (2023)
- [Automatic Environment Shaping is the Next Frontier in RL](https://mlsanity.com/paper/2407.16186/) (2024)
- [Constrained Intrinsic Motivation for Reinforcement Learning](https://mlsanity.com/paper/2407.09247/) (2024)
- [Random Latent Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/2407.13755/) (2024)
- [Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.03439/) (2023)
- [An Invitation to Deep Reinforcement Learning](https://mlsanity.com/paper/2312.08365/) (2023)
- [Multi-Objective Reinforcement Learning-based Approach for Pressurized Water Reactor Optimization](https://mlsanity.com/paper/2312.10194/) (2023)
- [Potential-Based Intrinsic Motivation: Preserving Optimality With Complex, Non-Markovian Shaping Rewards](https://mlsanity.com/paper/2410.12197/) (2024)
- [Off-policy Reinforcement Learning with Model-based Exploration Augmentation](https://mlsanity.com/paper/2510.25529/) (2025)
- [Action-Dependent Optimality-Preserving Reward Shaping](https://mlsanity.com/paper/2505.12611/) (2025)
- [SAMG: Offline-to-Online Reinforcement Learning via State-Action-Conditional Offline Model Guidance](https://mlsanity.com/paper/2410.18626/) (2024)
- [Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning](https://mlsanity.com/paper/2412.03767/) (2024)
- [Toward Explainable Offline RL: Analyzing Representations in Intrinsically Motivated Decision Transformers](https://mlsanity.com/paper/2506.13958/) (2025)
- [Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors](https://mlsanity.com/paper/2507.19725/) (2025)
- [Adaptive Correlation-Weighted Intrinsic Rewards for Reinforcement Learning](https://mlsanity.com/paper/2602.24081/) (2026)
- [Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.01865/) (2026)
- [Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration](https://mlsanity.com/paper/2605.12084/) (2026)
- [Escaping Local Views: Discovering Latent Concepts for Interpretable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.34459/) (2026)

## Abstract (arXiv)

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., ε-greedy) for exploration, but this method fails on hard exploration tasks like Montezuma's Revenge. To address the challenge of exploration, prior works incentivize exploration by rewarding the agent when it visits novel states. Such intrinsic rewards (also called exploration bonus or curiosity) often lead to excellent performance on hard exploration tasks. However, on easy exploration tasks, the agent gets distracted by intrinsic rewards and performs unnecessary exploration even when sufficient task (also called extrinsic) reward is available. Consequently, such an overly curious agent performs worse than an agent trained with only task reward. Such inconsistency in performance across tasks prevents the widespread use of intrinsic rewards with RL algorithms. We propose a principled constrained optimization procedure called Extrinsic-Intrinsic Policy Optimization (EIPO) that automatically tunes the importance of the intrinsic reward: it suppresses the intrinsic reward when exploration is unnecessary and increases it when exploration is required. The results is superior exploration that does not require manual tuning in balancing the intrinsic reward against the task reward. Consistent performance gains across sixty-one ATARI games validate our claim. The code is available at https://github.com/Improbable-AI/eipo.
