# Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis

arXiv: https://arxiv.org/abs/2211.06719 · HTML: https://mlsanity.com/paper/2211.06719/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 73 references that are in the map.
- First posted on arXiv 12 Nov 2022.

## Builds on (most cited first, 30 of 62)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Deeper Insights into Graph Convolutional Networks for Semi-Supervised Learning](https://mlsanity.com/paper/1801.07606/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [U-GAT-IT: Unsupervised Generative Attentional Networks with Adaptive Layer-Instance Normalization for Image-to-Image Translation](https://mlsanity.com/paper/1907.10830/) (2019)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [DF-GAN: A Simple and Effective Baseline for Text-to-Image Synthesis](https://mlsanity.com/paper/2008.05865/) (2020)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Graph-Based Global Reasoning Networks](https://mlsanity.com/paper/1811.12814/) (2018)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Disentangled Person Image Generation](https://mlsanity.com/paper/1712.02621/) (2017)
- [Synthesizing Images of Humans in Unseen Poses](https://mlsanity.com/paper/1804.07739/) (2018)
- [Multi-Channel Attention Selection GAN with Cascaded Semantic Guidance for Cross-View Image Translation](https://mlsanity.com/paper/1904.06807/) (2019)

## Built on by (most cited first, 9 of 9)

- [Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generation](https://mlsanity.com/paper/2305.15270/) (2023)
- [Edge Guided GANs with Multi-Scale Contrastive Learning for Semantic Image Synthesis](https://mlsanity.com/paper/2307.12084/) (2023)
- [Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generation](https://mlsanity.com/paper/2401.07721/) (2024)
- [Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis](https://mlsanity.com/paper/2507.06689/) (2025)
- [Enhanced Multi-Scale Cross-Attention for Person Image Generation](https://mlsanity.com/paper/2501.08900/) (2025)
- [Optimal-Landmark-Guided Image Blending for Face Morphing Attacks](https://mlsanity.com/paper/2401.16722/) (2024)
- [Mitigating Knowledge Discrepancies among Multiple Datasets for Task-agnostic Unified Face Alignment](https://mlsanity.com/paper/2503.22359/) (2025)
- [Direct May Not Be the Best: An Incremental Evolution View of Pose Generation](https://mlsanity.com/paper/2404.08419/) (2024)
- [Fusion Embedding for Pose-Guided Person Image Synthesis with Diffusion Model](https://mlsanity.com/paper/2412.07333/) (2024)

## Abstract (arXiv)

We present a novel bipartite graph reasoning Generative Adversarial Network (BiGraphGAN) for two challenging tasks: person pose and facial image synthesis. The proposed graph generator consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed bipartite graph reasoning (BGR) block aims to reason the long-range cross relations between the source and target pose in a bipartite graph, which mitigates some of the challenges caused by pose deformation. Moreover, we propose a new interaction-and-aggregation (IA) block to effectively update and enhance the feature representation capability of both a person's shape and appearance in an interactive way. To further capture the change in pose of each part more precisely, we propose a novel part-aware bipartite graph reasoning (PBGR) block to decompose the task of reasoning the global structure transformation with a bipartite graph into learning different local transformations for different semantic body/face parts. Experiments on two challenging generation tasks with three public datasets demonstrate the effectiveness of the proposed methods in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/BiGraphGAN.
