# AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies

arXiv: https://arxiv.org/abs/2211.05709 · HTML: https://mlsanity.com/paper/2211.05709/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 43 references that are in the map.
- First posted on arXiv 10 Nov 2022.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volume](https://mlsanity.com/paper/1709.02371/) (2017)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [GMFlow: Learning Optical Flow via Global Matching](https://mlsanity.com/paper/2111.13680/) (2021)
- [Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video Interpolation](https://mlsanity.com/paper/1712.00080/) (2017)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [Learning to Estimate Hidden Motions with Global Motion Aggregation](https://mlsanity.com/paper/2104.02409/) (2021)
- [Video Frame Interpolation via Adaptive Separable Convolution](https://mlsanity.com/paper/1708.01692/) (2017)
- [Real-Time Intermediate Flow Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2011.06294/) (2020)
- [Video Frame Synthesis using Deep Voxel Flow](https://mlsanity.com/paper/1702.02463/) (2017)
- [Playing for Benchmarks](https://mlsanity.com/paper/1709.07322/) (2017)
- [Context-aware Synthesis for Video Frame Interpolation](https://mlsanity.com/paper/1803.10967/) (2018)
- [Quadratic video interpolation](https://mlsanity.com/paper/1911.00627/) (2019)
- [Iterative Residual Refinement for Joint Optical Flow and Occlusion Estimation](https://mlsanity.com/paper/1904.05290/) (2019)
- [AutoFlow: Learning a Better Training Set for Optical Flow](https://mlsanity.com/paper/2104.14544/) (2021)
- [Fast Optical Flow using Dense Inverse Search](https://mlsanity.com/paper/1603.03590/) (2016)
- [Deep Animation Video Interpolation in the Wild](https://mlsanity.com/paper/2104.02495/) (2021)
- [Global Matching with Overlapping Attention for Optical Flow Estimation](https://mlsanity.com/paper/2203.11335/) (2022)
- [Enhanced Quadratic Video Interpolation](https://mlsanity.com/paper/2009.04642/) (2020)
- [Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation](https://mlsanity.com/paper/1804.04259/) (2018)
- [Learning Optical Flow with Adaptive Graph Reasoning](https://mlsanity.com/paper/2202.03857/) (2022)
- [The Animation Transformer: Visual Correspondence via Segment Matching](https://mlsanity.com/paper/2109.02614/) (2021)
- [Improving the Perceptual Quality of 2D Animation Interpolation](https://mlsanity.com/paper/2111.12792/) (2021)

## Built on by (most cited first, 11 of 11)

- [Beyond FVD: Enhanced Evaluation Metrics for Video Generation Quality](https://mlsanity.com/paper/2410.05203/) (2024)
- [Generative AI for Cel-Animation: A Survey](https://mlsanity.com/paper/2501.06250/) (2025)
- [APISR: Anime Production Inspired Real-World Anime Super-Resolution](https://mlsanity.com/paper/2403.01598/) (2024)
- [Learning Inclusion Matching for Animation Paint Bucket Colorization](https://mlsanity.com/paper/2403.18342/) (2024)
- [Deep Geometrized Cartoon Line Inbetweening](https://mlsanity.com/paper/2309.16643/) (2023)
- [AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction](https://mlsanity.com/paper/2504.01014/) (2025)
- [Promptus: Can Prompts Streaming Replace Video Streaming with Stable Diffusion](https://mlsanity.com/paper/2405.20032/) (2024)
- [Paint Bucket Colorization Using Anime Character Color Design Sheets](https://mlsanity.com/paper/2410.19424/) (2024)
- [LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model Rendering](https://mlsanity.com/paper/2506.02733/) (2025)
- [DACoN: DINO for Anime Paint Bucket Colorization with Any Number of Reference Images](https://mlsanity.com/paper/2509.14685/) (2025)
- [Region-Wise Correspondence Prediction between Manga Line Art Images](https://mlsanity.com/paper/2509.09501/) (2025)

## Abstract (arXiv)

Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source three-dimensional (3D) movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Our analyses show that the proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data. Data, code and other supplementary materials are available at https://lisiyao21.github.io/projects/AnimeRun.
