# Interpretable Deep Reinforcement Learning for Green Security Games with Real-Time Information

arXiv: https://arxiv.org/abs/2211.04987 · HTML: https://mlsanity.com/paper/2211.04987/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 9 Nov 2022.

## Builds on (most cited first, 16 of 16)

- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Interpretable Explanations of Black Boxes by Meaningful Perturbation](https://mlsanity.com/paper/1704.03296/) (2017)
- [Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges](https://mlsanity.com/paper/2103.11251/) (2021)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Explainable Reinforcement Learning Through a Causal Lens](https://mlsanity.com/paper/1905.10958/) (2019)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Toward Interpretable Deep Reinforcement Learning with Linear Model U-Trees](https://mlsanity.com/paper/1807.05887/) (2018)
- [Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning](https://mlsanity.com/paper/1912.05743/) (2019)
- [Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution](https://mlsanity.com/paper/1912.12191/) (2019)
- [Deep Reinforcement Learning for Green Security Games with Real-Time Information](https://mlsanity.com/paper/1811.02483/) (2018)
- [Are Gradient-based Saliency Maps Useful in Deep Reinforcement Learning?](https://mlsanity.com/paper/2012.01281/) (2020)
- [Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning](https://mlsanity.com/paper/2103.04067/) (2021)
- [Designing Interpretable Approximations to Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14785/) (2020)

## Abstract (arXiv)

Green Security Games with real-time information (GSG-I) add the real-time information about the agents' movement to the typical GSG formulation. Prior works on GSG-I have used deep reinforcement learning (DRL) to learn the best policy for the agent in such an environment without any need to store the huge number of state representations for GSG-I. However, the decision-making process of DRL methods is largely opaque, which results in a lack of trust in their predictions. To tackle this issue, we present an interpretable DRL method for GSG-I that generates visualization to explain the decisions taken by the DRL algorithm. We also show that this approach performs better and works well with a simpler training regimen compared to the existing method.
