# Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives

arXiv: https://arxiv.org/abs/2211.04894 · HTML: https://mlsanity.com/paper/2211.04894/

## Key facts

- Cited by 320 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 78 references that are in the map.
- First posted on arXiv 9 Nov 2022.

## Builds on (most cited first, 30 of 40)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [NIMA: Neural Image Assessment](https://mlsanity.com/paper/1709.05424/) (2017)
- [KonIQ-10k: An ecologically valid database for deep learning of blind image quality assessment](https://mlsanity.com/paper/1910.06180/) (2019)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Blind Image Quality Assessment Using A Deep Bilinear Convolutional Neural Network](https://mlsanity.com/paper/1907.02665/) (2019)
- [Temporal Segment Networks for Action Recognition in Videos](https://mlsanity.com/paper/1705.02953/) (2017)
- [From Patches to Pictures (PaQ-2-PiQ): Mapping the Perceptual Space of Picture Quality](https://mlsanity.com/paper/1912.10088/) (2019)
- [Massive Online Crowdsourced Study of Subjective and Objective Picture Quality](https://mlsanity.com/paper/1511.02919/) (2015)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [Quality Assessment of In-the-Wild Videos](https://mlsanity.com/paper/1908.00375/) (2019)
- [Patch-VQ: 'Patching Up' the Video Quality Problem](https://mlsanity.com/paper/2011.13544/) (2020)
- [UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Content](https://mlsanity.com/paper/2005.14354/) (2020)
- [Uncertainty-Aware Blind Image Quality Assessment in the Laboratory and Wild](https://mlsanity.com/paper/2005.13983/) (2020)
- [A Deep Learning based No-reference Quality Assessment Model for UGC Videos](https://mlsanity.com/paper/2204.14047/) (2022)
- [Large-Scale Study of Perceptual Video Quality](https://mlsanity.com/paper/1803.01761/) (2018)
- [Photo Aesthetics Ranking Network with Attributes and Content Adaptation](https://mlsanity.com/paper/1606.01621/) (2016)
- [YouTube UGC Dataset for Video Compression Research](https://mlsanity.com/paper/1904.06457/) (2019)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Blindly Assess Quality of In-the-Wild Videos via Quality-aware Pre-training and Motion Perception](https://mlsanity.com/paper/2108.08505/) (2021)
- [Unified Quality Assessment of In-the-Wild Videos with Mixed Datasets Training](https://mlsanity.com/paper/2011.04263/) (2020)
- [Perceptual Quality Prediction on Authentically Distorted Images Using a Bag of Features Approach](https://mlsanity.com/paper/1609.04757/) (2016)
- [Personalized Image Aesthetics Assessment with Rich Attributes](https://mlsanity.com/paper/2203.16754/) (2022)
- [Norm-in-Norm Loss with Faster Convergence and Better Performance for Image Quality Assessment](https://mlsanity.com/paper/2008.03889/) (2020)
- [Effective Aesthetics Prediction with Multi-level Spatially Pooled Features](https://mlsanity.com/paper/1904.01382/) (2019)

## Built on by (most cited first, 30 of 320)

- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision](https://mlsanity.com/paper/2309.14181/) (2023)
- [SkyReels-V2: Infinite-length Film Generative Model](https://mlsanity.com/paper/2504.13074/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video Generation](https://mlsanity.com/paper/2406.15252/) (2024)
- [SageAttention: Accurate 8-Bit Attention for Plug-and-play Inference Acceleration](https://mlsanity.com/paper/2410.02367/) (2024)
- [HunyuanVideo 1.5 Technical Report](https://mlsanity.com/paper/2511.18870/) (2025)
- [Q-Instruct: Improving Low-level Visual Abilities for Multi-modality Foundation Models](https://mlsanity.com/paper/2311.06783/) (2023)
- [Koala-36M: A Large-scale Video Dataset Improving Consistency between Fine-grained Conditions and Video Content](https://mlsanity.com/paper/2410.08260/) (2024)
- [Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World Video Super-Resolution](https://mlsanity.com/paper/2312.06640/) (2023)
- [ID-Animator: Zero-Shot Identity-Preserving Human Video Generation](https://mlsanity.com/paper/2404.15275/) (2024)
- [SpargeAttention: Accurate and Training-free Sparse Attention Accelerating Any Model Inference](https://mlsanity.com/paper/2502.18137/) (2025)
- [ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation](https://mlsanity.com/paper/2406.02540/) (2024)
- [SageAttention2: Efficient Attention with Thorough Outlier Smoothing and Per-thread INT4 Quantization](https://mlsanity.com/paper/2411.10958/) (2024)
- [Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control](https://mlsanity.com/paper/2503.14492/) (2025)
- [SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer](https://mlsanity.com/paper/2509.24695/) (2025)
- [Towards Open-ended Visual Quality Comparison](https://mlsanity.com/paper/2402.16641/) (2024)
- [Wan-Animate: Unified Character Animation and Replacement with Holistic Replication](https://mlsanity.com/paper/2509.14055/) (2025)
- [OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation](https://mlsanity.com/paper/2412.00115/) (2024)
- [OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation](https://mlsanity.com/paper/2505.20292/) (2025)
- [Allegro: Open the Black Box of Commercial-Level Video Generation Model](https://mlsanity.com/paper/2410.15458/) (2024)
- [Evaluation of Text-to-Video Generation Models: A Dynamics Perspective](https://mlsanity.com/paper/2407.01094/) (2024)
- [SageAttention3: Microscaling FP4 Attention for Inference and An Exploration of 8-Bit Training](https://mlsanity.com/paper/2505.11594/) (2025)
- [VEnhancer: Generative Space-Time Enhancement for Video Generation](https://mlsanity.com/paper/2407.07667/) (2024)

## Abstract (arXiv)

The rapid increase in user-generated-content (UGC) videos calls for the development of effective video quality assessment (VQA) algorithms. However, the objective of the UGC-VQA problem is still ambiguous and can be viewed from two perspectives: the technical perspective, measuring the perception of distortions; and the aesthetic perspective, which relates to preference and recommendation on contents. To understand how these two perspectives affect overall subjective opinions in UGC-VQA, we conduct a large-scale subjective study to collect human quality opinions on overall quality of videos as well as perceptions from aesthetic and technical perspectives. The collected Disentangled Video Quality Database (DIVIDE-3k) confirms that human quality opinions on UGC videos are universally and inevitably affected by both aesthetic and technical perspectives. In light of this, we propose the Disentangled Objective Video Quality Evaluator (DOVER) to learn the quality of UGC videos based on the two perspectives. The DOVER proves state-of-the-art performance in UGC-VQA under very high efficiency. With perspective opinions in DIVIDE-3k, we further propose DOVER++, the first approach to provide reliable clear-cut quality evaluations from a single aesthetic or technical perspective. Code at https://github.com/VQAssessment/DOVER.
