# SG-Shuffle: Multi-aspect Shuffle Transformer for Scene Graph Generation

arXiv: https://arxiv.org/abs/2211.04773 · HTML: https://mlsanity.com/paper/2211.04773/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 25 references that are in the map.
- First posted on arXiv 9 Nov 2022.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.07526/) (2020)
- [From General to Specific: Informative Scene Graph Generation via Balance Adjustment](https://mlsanity.com/paper/2108.13129/) (2021)
- [Graph Density-Aware Losses for Novel Compositions in Scene Graph Generation](https://mlsanity.com/paper/2005.08230/) (2020)
- [Learning Deep Multimodal Feature Representation with Asymmetric Multi-layer Fusion](https://mlsanity.com/paper/2108.05009/) (2021)
- [REXUP: I REason, I EXtract, I UPdate with Structured Compositional Reasoning for Visual Question Answering](https://mlsanity.com/paper/2007.13262/) (2020)
- [Relation Regularized Scene Graph Generation](https://mlsanity.com/paper/2202.10826/) (2022)

## Built on by (most cited first, 1 of 1)

- [Zero-shot Visual Relation Detection via Composite Visual Cues from Large Language Models](https://mlsanity.com/paper/2305.12476/) (2023)

## Abstract (arXiv)

Scene Graph Generation (SGG) serves a comprehensive representation of the images for human understanding as well as visual understanding tasks. Due to the long tail bias problem of the object and predicate labels in the available annotated data, the scene graph generated from current methodologies can be biased toward common, non-informative relationship labels. Relationship can sometimes be non-mutually exclusive, which can be described from multiple perspectives like geometrical relationships or semantic relationships, making it even more challenging to predict the most suitable relationship label. In this work, we proposed the SG-Shuffle pipeline for scene graph generation with 3 components: 1) Parallel Transformer Encoder, which learns to predict object relationships in a more exclusive manner by grouping relationship labels into groups of similar purpose; 2) Shuffle Transformer, which learns to select the final relationship labels from the category-specific feature generated in the previous step; and 3) Weighted CE loss, used to alleviate the training bias caused by the imbalanced dataset.
