# ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields

arXiv: https://arxiv.org/abs/2211.04041 · HTML: https://mlsanity.com/paper/2211.04041/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 33 references that are in the map.
- First posted on arXiv 8 Nov 2022.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [V4d: voxel for 4d novel view synthesis](https://mlsanity.com/paper/2205.14332/) (2022)
- [NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields](https://mlsanity.com/paper/2203.01762/) (2022)
- [Volume Rendering Digest (for NeRF)](https://mlsanity.com/paper/2209.02417/) (2022)
- [SPIDR: SDF-based Neural Point Fields for Illumination and Deformation](https://mlsanity.com/paper/2210.08398/) (2022)

## Built on by (most cited first, 27 of 27)

- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00112/) (2023)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency](https://mlsanity.com/paper/2401.09101/) (2024)
- [VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points](https://mlsanity.com/paper/2410.17932/) (2024)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Disco4D: Disentangled 4D Human Generation and Animation from a Single Image](https://mlsanity.com/paper/2409.17280/) (2024)
- [Template-free Articulated Neural Point Clouds for Reposable View Synthesis](https://mlsanity.com/paper/2305.19065/) (2023)
- [Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC](https://mlsanity.com/paper/2502.07007/) (2025)
- [FINER++: Building a Family of Variable-periodic Functions for Activating Implicit Neural Representation](https://mlsanity.com/paper/2407.19434/) (2024)
- [RHINO: Regularizing the Hash-based Implicit Neural Representation](https://mlsanity.com/paper/2309.12642/) (2023)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation](https://mlsanity.com/paper/2401.14354/) (2024)
- [Dynamic Appearance Particle Neural Radiance Field](https://mlsanity.com/paper/2310.07916/) (2023)
- [HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splatting](https://mlsanity.com/paper/2411.07541/) (2024)
- [Implicit-ARAP: Efficient Handle-Guided Neural Field Deformation via Local Patch Meshing](https://mlsanity.com/paper/2405.12895/) (2024)
- [PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM](https://mlsanity.com/paper/2505.16456/) (2025)
- [Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation](https://mlsanity.com/paper/2403.13238/) (2024)
- [DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream](https://mlsanity.com/paper/2510.07752/) (2025)
- [SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis](https://mlsanity.com/paper/2510.06694/) (2025)
- [Dynamic Novel View Synthesis in High Dynamic Range](https://mlsanity.com/paper/2509.21853/) (2025)
- [Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering](https://mlsanity.com/paper/2510.13381/) (2025)
- [PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2605.10307/) (2026)
- [ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment](https://mlsanity.com/paper/2608.02006/) (2026)
- [VersaGauss: A Versatile Framework for Generating Multiphase Dynamics with 3D Gaussians](https://mlsanity.com/paper/2608.28069/) (2026)

## Abstract (arXiv)

While existing Neural Radiance Fields (NeRFs) for dynamic scenes are offline methods with an emphasis on visual fidelity, our paper addresses the online use case that prioritises real-time adaptability. We present ParticleNeRF, a new approach that dynamically adapts to changes in the scene geometry by learning an up-to-date representation online, every 200ms. ParticleNeRF achieves this using a novel particle-based parametric encoding. We couple features to particles in space and backpropagate the photometric reconstruction loss into the particles' position gradients, which are then interpreted as velocity vectors. Governed by a lightweight physics system to handle collisions, this lets the features move freely with the changing scene geometry. We demonstrate ParticleNeRF on various dynamic scenes containing translating, rotating, articulated, and deformable objects. ParticleNeRF is the first online dynamic NeRF and achieves fast adaptability with better visual fidelity than brute-force online InstantNGP and other baseline approaches on dynamic scenes with online constraints. Videos of our system can be found at our project website https://sites.google.com/view/particlenerf.
