# Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories

arXiv: https://arxiv.org/abs/2211.03889 · HTML: https://mlsanity.com/paper/2211.03889/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 55 references that are in the map.
- First posted on arXiv 7 Nov 2022.

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [Consistent Video Depth Estimation](https://mlsanity.com/paper/2004.15021/) (2020)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose Annotations](https://mlsanity.com/paper/2012.09988/) (2020)
- [Self-supervised Single-view 3D Reconstruction via Semantic Consistency](https://mlsanity.com/paper/2003.06473/) (2020)

## Built on by (most cited first, 29 of 29)

- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models](https://mlsanity.com/paper/2310.03020/) (2023)
- [Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation](https://mlsanity.com/paper/2504.14899/) (2025)
- [Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction](https://mlsanity.com/paper/2312.01196/) (2023)
- [Learning the 3D Fauna of the Web](https://mlsanity.com/paper/2401.02400/) (2024)
- [SparsePose: Sparse-View Camera Pose Regression and Refinement](https://mlsanity.com/paper/2211.16991/) (2022)
- [4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos](https://mlsanity.com/paper/2506.08015/) (2025)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Dynamic Camera Poses and Where to Find Them](https://mlsanity.com/paper/2504.17788/) (2025)
- [Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos](https://mlsanity.com/paper/2403.17103/) (2024)
- [Fast Encoder-Based 3D from Casual Videos via Point Track Processing](https://mlsanity.com/paper/2404.07097/) (2024)
- [SEED4D: A Synthetic Ego--Exo Dynamic 4D Data Generator, Driving Dataset and Benchmark](https://mlsanity.com/paper/2412.00730/) (2024)
- [Temporal Residual Jacobians For Rig-free Motion Transfer](https://mlsanity.com/paper/2407.14958/) (2024)
- [4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos](https://mlsanity.com/paper/2507.10437/) (2025)
- [Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Training](https://mlsanity.com/paper/2604.07279/) (2026)
- [Dynamic NeRF: A Review](https://mlsanity.com/paper/2405.08609/) (2024)
- [LIM: Large Interpolator Model for Dynamic Reconstruction](https://mlsanity.com/paper/2503.22537/) (2025)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling](https://mlsanity.com/paper/2512.03000/) (2025)
- [DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recovery](https://mlsanity.com/paper/2510.24117/) (2025)
- [Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals](https://mlsanity.com/paper/2508.16062/) (2025)
- [PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation](https://mlsanity.com/paper/2505.17475/) (2025)
- [SMAL-pets: SMAL Based Avatars of Pets from Single Image](https://mlsanity.com/paper/2603.17131/) (2026)
- [InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation](https://mlsanity.com/paper/2607.10287/) (2026)
- [Kirin: Animal Motion Generation from In-the-Wild Video](https://mlsanity.com/paper/2609.01823/) (2026)
- [SIRE: SE(3) Intrinsic Rigidity Embeddings](https://mlsanity.com/paper/2503.07739/) (2025)
- [Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos](https://mlsanity.com/paper/2512.14406/) (2025)
- [ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals](https://mlsanity.com/paper/2609.37986/) (2026)

## Abstract (arXiv)

Obtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such priors from large datasets such as CO3D. In this paper, we extend this approach to dynamic objects. We use cats and dogs as a representative example and introduce Common Pets in 3D (CoP3D), a collection of crowd-sourced videos showing around 4,200 distinct pets. CoP3D is one of the first large-scale datasets for benchmarking non-rigid 3D reconstruction "in the wild". We also propose Tracker-NeRF, a method for learning 4D reconstruction from our dataset. At test time, given a small number of video frames of an unseen object, Tracker-NeRF predicts the trajectories of its 3D points and generates new views, interpolating viewpoint and time. Results on CoP3D reveal significantly better non-rigid new-view synthesis performance than existing baselines.
