# On the importance of data collection for training general goal-reaching policies

arXiv: https://arxiv.org/abs/2211.03521 · HTML: https://mlsanity.com/paper/2211.03521/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 46 references that are in the map.
- First posted on arXiv 7 Nov 2022.

## Builds on (most cited first, 30 of 37)

- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
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- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Masked Autoregressive Flow for Density Estimation](https://mlsanity.com/paper/1705.07057/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Neural Spline Flows](https://mlsanity.com/paper/1906.04032/) (2019)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [MADE: Masked Autoencoder for Distribution Estimation](https://mlsanity.com/paper/1502.03509/) (2015)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)

## Abstract (arXiv)

Recent advances in ML suggest that the quantity of data available to a model is one of the primary bottlenecks to high performance. Although for language-based tasks there exist almost unlimited amounts of reasonably coherent data to train from, this is generally not the case for Reinforcement Learning, especially when dealing with a novel environment. In effect, even a relatively trivial continuous environment has an almost limitless number of states, but simply sampling random states and actions will likely not provide transitions that are interesting or useful for any potential downstream task. How should one generate massive amounts of useful data given only an MDP with no indication of downstream tasks? Are the quantity and quality of data truly transformative to the performance of a general controller? We propose to answer both of these questions. First, we introduce a principled unsupervised exploration method, ChronoGEM, which aims to achieve uniform coverage over the manifold of achievable states, which we believe is the most reasonable goal given no prior task information. Secondly, we investigate the effects of both data quantity and data quality on the training of a downstream goal-achievement policy, and show that both large quantities and high-quality of data are essential to train a general controller: a high-precision pose-achievement policy capable of attaining a large number of poses over numerous continuous control embodiments including humanoid.
