# LG-Hand: Advancing 3D Hand Pose Estimation with Locally and Globally Kinematic Knowledge

arXiv: https://arxiv.org/abs/2211.03151 · HTML: https://mlsanity.com/paper/2211.03151/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 12 references that are in the map.
- First posted on arXiv 6 Nov 2022.

## Builds on (most cited first, 10 of 10)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Network](https://mlsanity.com/paper/1904.05547/) (2019)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [Using a single RGB frame for real time 3D hand pose estimation in the wild](https://mlsanity.com/paper/1712.03866/) (2017)
- [Robust 3D Hand Pose Estimation in Single Depth Images: from Single-View CNN to Multi-View CNNs](https://mlsanity.com/paper/1606.07253/) (2016)

## Abstract (arXiv)

3D hand pose estimation from RGB images suffers from the difficulty of obtaining the depth information. Therefore, a great deal of attention has been spent on estimating 3D hand pose from 2D hand joints. In this paper, we leverage the advantage of spatial-temporal Graph Convolutional Neural Networks and propose LG-Hand, a powerful method for 3D hand pose estimation. Our method incorporates both spatial and temporal dependencies into a single process. We argue that kinematic information plays an important role, contributing to the performance of 3D hand pose estimation. We thereby introduce two new objective functions, Angle and Direction loss, to take the hand structure into account. While Angle loss covers locally kinematic information, Direction loss handles globally kinematic one. Our LG-Hand achieves promising results on the First-Person Hand Action Benchmark (FPHAB) dataset. We also perform an ablation study to show the efficacy of the two proposed objective functions.
