# Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaboration

arXiv: https://arxiv.org/abs/2211.01602 · HTML: https://mlsanity.com/paper/2211.01602/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 49 references that are in the map.
- First posted on arXiv 3 Nov 2022.

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [CNN Features off-the-shelf: an Astounding Baseline for Recognition](https://mlsanity.com/paper/1403.6382/) (2014)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Recasting Gradient-Based Meta-Learning as Hierarchical Bayes](https://mlsanity.com/paper/1801.08930/) (2018)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems](https://mlsanity.com/paper/1506.01170/) (2015)
- [Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning](https://mlsanity.com/paper/2112.03763/) (2021)
- [On the Importance of Environments in Human-Robot Coordination](https://mlsanity.com/paper/2106.10853/) (2021)
- [Too many cooks: Bayesian inference for coordinating multi-agent collaboration](https://mlsanity.com/paper/2003.11778/) (2020)
- [Evaluating the Robustness of Collaborative Agents](https://mlsanity.com/paper/2101.05507/) (2021)
- [Early Stopping is Nonparametric Variational Inference](https://mlsanity.com/paper/1504.01344/) (2015)
- [On the Utility of Model Learning in HRI](https://mlsanity.com/paper/1901.01291/) (2019)
- [CausalAgents: A Robustness Benchmark for Motion Forecasting using Causal Relationships](https://mlsanity.com/paper/2207.03586/) (2022)
- [Adversarially Guided Self-Play for Adopting Social Conventions](https://mlsanity.com/paper/2001.05994/) (2020)
- [Human-AI Coordination via Human-Regularized Search and Learning](https://mlsanity.com/paper/2210.05125/) (2022)
- [Assisting Unknown Teammates in Unknown Tasks: Ad Hoc Teamwork under Partial Observability](https://mlsanity.com/paper/2201.03538/) (2022)

## Built on by (most cited first, 8 of 8)

- [Evaluating Human-AI Collaboration: A Review and Methodological Framework](https://mlsanity.com/paper/2407.19098/) (2024)
- [OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination](https://mlsanity.com/paper/2503.17821/) (2025)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Designing Skill-Compatible AI: Methodologies and Frameworks in Chess](https://mlsanity.com/paper/2405.05066/) (2024)
- [AssistanceZero: Scalably Solving Assistance Games](https://mlsanity.com/paper/2504.07091/) (2025)
- [A behavioural transformer for effective collaboration between a robot and a non-stationary human](https://mlsanity.com/paper/2307.13447/) (2023)
- [Automatic Curriculum Design for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2503.07275/) (2025)
- [Towards Robust Deep Reinforcement Learning against Environmental State Perturbation](https://mlsanity.com/paper/2506.08961/) (2025)

## Abstract (arXiv)

AI agents designed to collaborate with people benefit from models that enable them to anticipate human behavior. However, realistic models tend to require vast amounts of human data, which is often hard to collect. A good prior or initialization could make for more data-efficient training, but what makes for a good prior on human behavior? Our work leverages a very simple assumption: people generally act closer to optimal than to random chance. We show that using optimal behavior as a prior for human models makes these models vastly more data-efficient and able to generalize to new environments. Our intuition is that such a prior enables the training to focus one's precious real-world data on capturing the subtle nuances of human suboptimality, instead of on the basics of how to do the task in the first place. We also show that using these improved human models often leads to better human-AI collaboration performance compared to using models based on real human data alone.
