# The ProfessionAl Go annotation datasEt (PAGE)

arXiv: https://arxiv.org/abs/2211.01559 · HTML: https://mlsanity.com/paper/2211.01559/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 72 references that are in the map.
- First posted on arXiv 3 Nov 2022.

## Builds on (most cited first, 17 of 17)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [TransMed: Transformers Advance Multi-modal Medical Image Classification](https://mlsanity.com/paper/2103.05940/) (2021)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Accelerating Self-Play Learning in Go](https://mlsanity.com/paper/1902.10565/) (2019)
- [ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero](https://mlsanity.com/paper/1902.04522/) (2019)
- [Learning Models of Individual Behavior in Chess](https://mlsanity.com/paper/2008.10086/) (2020)
- [The Arousal video Game AnnotatIoN (AGAIN) Dataset](https://mlsanity.com/paper/2104.02643/) (2021)
- [Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess](https://mlsanity.com/paper/2208.01366/) (2022)
- [What Happened Next? Using Deep Learning to Value Defensive Actions in Football Event-Data](https://mlsanity.com/paper/2106.01786/) (2021)
- [Combining Machine Learning and Human Experts to Predict Match Outcomes in Football: A Baseline Model](https://mlsanity.com/paper/2012.04380/) (2020)
- [Evolving Non-linear Stacking Ensembles for Prediction of Go Player Attributes](https://mlsanity.com/paper/1512.09254/) (2015)
- [PGD: A Large-scale Professional Go Dataset for Data-driven Analytics](https://mlsanity.com/paper/2205.00254/) (2022)

## Abstract (arXiv)

The game of Go has been highly under-researched due to the lack of game records and analysis tools. In recent years, the increasing number of professional competitions and the advent of AlphaZero-based algorithms provide an excellent opportunity for analyzing human Go games on a large scale. In this paper, we present the ProfessionAl Go annotation datasEt (PAGE), containing 98,525 games played by 2,007 professional players and spans over 70 years. The dataset includes rich AI analysis results for each move. Moreover, PAGE provides detailed metadata for every player and game after manual cleaning and labeling. Beyond the preliminary analysis of the dataset, we provide sample tasks that benefit from our dataset to demonstrate the potential application of PAGE in multiple research directions. To the best of our knowledge, PAGE is the first dataset with extensive annotation in the game of Go. This work is an extended version of [1] where we perform a more detailed description, analysis, and application.
